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Issues with blocking.

MetalPete

MACHKAAAAA!!!!!
I will admit it. I am extremely frustrated with the blocking system.

As I have said in other posts, certain aspects of the control scheme are a little too sensitive that it hurts the execution of special moves (most moves that involve back+forward), but I am noticing that this issue hurts blocking as well. Sometimes it is responsive enough that you can block a 50/50 combo no sweat, but a lot of the time the low attack will hit you even if you properly read the mix-up. Same thing going from a low to overhead block; block the low, I'm ready for the overh...how did that hit me?!

It's almost like simply switching from standing to crouching throws the block command off and the game kind of "forgets" that it is supposed to still be blocking. This may in fact be part of the problem with special move commands; thinking that you're blocking so the back input is not counted the same way as the forward+1,2,3...hence a lot of flying punches that turn into overhead whiffs.

Why not let us map block to another button or trigger? MK9 did a fantastic job using the trigger as both block and meter burn, so I'm not sure why the Street Fighter block was adopted.

I'm sure it is a pain in the rear to redo because of the games current infrastructure, but if we could use RT or R2 to block that'd be great, thanks!
 

The Gabriel

Mean Man
I will admit it. I am extremely frustrated with the blocking system.

As I have said in other posts, certain aspects of the control scheme are a little too sensitive that it hurts the execution of special moves (most moves that involve back+forward), but I am noticing that this issue hurts blocking as well. Sometimes it is responsive enough that you can block a 50/50 combo no sweat, but a lot of the time the low attack will hit you even if you properly read the mix-up. Same thing going from a low to overhead block; block the low, I'm ready for the overh...how did that hit me?!

It's almost like simply switching from standing to crouching throws the block command off and the game kind of "forgets" that it is supposed to still be blocking. This may in fact be part of the problem with special move commands; thinking that you're blocking so the back input is not counted the same way as the forward+1,2,3...hence a lot of flying punches that turn into overhead whiffs.

Why not let us map block to another button or trigger? MK9 did a fantastic job using the trigger as both block and meter burn, so I'm not sure why the Street Fighter block was adopted.

I'm sure it is a pain in the rear to redo because of the games current infrastructure, but if we could use RT or R2 to block that'd be great, thanks!
That you don't understand why adding a block button is not an option in this game speaks directly to why you're having trouble with the game system.
 

MetalPete

MACHKAAAAA!!!!!
That you don't understand why adding a block button is not an option in this game speaks directly to why you're having trouble with the game system.

I'm surprised you could type, let alone read, since at the very end I basically say that it isn't possible and humorously ask if they could do it anyway...but then again the world is full of idiots that astound us all.

Learn more, Train more? Please keep thinking you're actually training for a fight with Pacquiao and I'll remember it's just a video game.

Zero, I think you are probably right about it mainly being an online issue, but there is still something to be said about the directional inputs whiffing. I'll fight people well above my rank and I have to laugh when I see them punching the air with Shazam; because I know what is happening and I feel their pain.

I was mainly curious to how others felt about a SF type block in a game that MK lends itself to so nicely.
 

The Gabriel

Mean Man
I'm surprised you could type, let alone read, since at the very end I basically say that it isn't possible and humorously ask if they could do it anyway...but then again the world is full of idiots that astound us all.

Learn more, Train more? Please keep thinking you're actually training for a fight with Pacquiao and I'll remember it's just a video game.
Wow. The cognitive dissonance between what you wrote here and your original post is staggering. You asked multiple times for a block button in a game that can't have a block button (for the most blatantly obvious reasons). Saying it will be "a pain in the rear to redo" sounds like you actually think it could happen, not that "it isn't possible".

And the fact that you *don't* view it like you're training for a fight with Pacquiao tells us everything we need to know about you as a competitive player (if the block button thing didnt already...)
 

MorbidAltruism

Get over here!
Make R2 or RT the back button. :joker:
I feel your pain original poster. All of the fighting games I play have a block button with the exception of Tekken. SC, MK, Playstation ASBR, ... Brawl... yeah... but the hardcore community likes back to block. You just need to get used to it. Maybe pick up a cheap Tekken... that will teach you back to block... that will teach you.
 

MetalPete

MACHKAAAAA!!!!!
Gabby,

There weren't any "multiple requests" for a block button; just one statement asking why wasn't it thought about in the beginning and if there was ever an ability to use a different method to block I wouldn't be upset.
Instead of succumbing to the fact that you misinterpreted the intent of my post after I tried to clarify, you would rather argue that what I meant is indeed what you thought from the beginning...Your ability to read into something and create a truth to fit you view is rivaled only by my girlfriend. Bravo

I'm also not the first person on these forums to speak up about odd input behaviors, so why act like a complete tool who's trying to impress the forum "elites"? It takes one person to mention something before 100 start to admit they notice the same thing and I would rather be your scapegoat to take your little man's syndrome out on than to have a bunch of people quit playing a game because a slight input delay.

This is an internet forum to talk about fictional characters fighting each other for our entertainment...get over yourself.
 

ShadowBeatz

Dropper of Bass and Bombs
And the fact that you *don't* view it like you're training for a fight with Pacquiao tells us everything we need to know about you as a competitive player (if the block button thing didnt already...)
When did he say he was a competitive player? He simply said he was having problems with the inputs....
 

MetalPete

MACHKAAAAA!!!!!
Make R2 or RT the back button. :joker:
I feel your pain original poster. All of the fighting games I play have a block button with the exception of Tekken. SC, MK, Playstation ASBR, ... Brawl... yeah... but the hardcore community likes back to block. You just need to get used to it. Maybe pick up a cheap Tekken... that will teach you back to block... that will teach you.

Again, I'm not talking about making a button literally move your character backwards. I'm normally all about back to block, Street Fighter all the way, but there is something about the way it is used in Injustice that doesn't make sense to me. Not saying I can't use it; because I wouldn't be ranked in the top 1500 people if I couldn't. I just got to the point where I noticed it enough that I wanted to comment about it on a forum.

It's not as bad playing single player (noticed it a few times in practice), so it could be like what a poster before said; simply an internet issue. Thanks for your input Morbid.
 

MorbidAltruism

Get over here!
Again, I'm not talking about making a button literally move your character backwards. I'm normally all about back to block, Street Fighter all the way, but there is something about using it Injustice that doesn't make sense to me. Not saying I can't use it; because I wouldn't be ranked in the top 1500 people if I couldn't. I just got to the point where I wanted to comment about it on a forum.

It's not as bad playing single player (noticed it a few times in practice), so it could be like what a poster before said; simply an internet issue. Thanks for your input Morbid.
Not sure if you are being sarcastic... but no problem. :tonyt
I have heard about the issue before and I know where you are coming from.
 

tactfulgamer

Apprentice
brb, need moar popcorn

you two, continue
Lol




I'd fuzzy Doomsday's Earthshake all day erryday offline.
This is the move where he stomps his foot on the ground right?
How do you block it? I tried blocking low but it didn't work - at least online.

This one guy today literally did that move on me for my entire second life bar.
He trapped me in the corner and just did that the whole time. lol. How do you block it? Jump?
 

MorbidAltruism

Get over here!
This is the move where he stomps his foot on the ground right?
How do you block it? I tried blocking low but it didn't work - at least online.

This one guy today literally did that move on me for my entire second life bar.
He trapped me in the corner and just did that the whole time. lol. How do you block it? Jump?
I just jump it... I didn't think it could be blocked... derp. :16Bit
 

Solo

Shadow Priest
If you're talking about online, it's hard to fuzzy online.

I'd fuzzy Doomsday's Earthshake all day erryday offline. But could barely do it online.
The first hit's an overhead, the second one's a low, so you have to block high then low immediately after. Very difficult to consistently do online
Truthfully, it's not easy offline. I've watched many gameplay/tournaments of people falling for d1 to the overhead/low.

Cross ups, I know they're coming, but I still fall for them... sometimes.