As I expected, this is just like the corner tech made for a ton of characters already. This tech being, you get a knockdown in the corner, do a move that ever-so-slightly moves your/the opponent's body, and if they try to reversal out, they go in the complete opposite direction, normally allowing for full-combo whiff punishes. However, when doing this with Lobo vs Superman's Flying Grab reversal, Lobo does not recover in time to whiff punish Superman. Same goes for Joker's Acid Blossom. Superman's Low Scoop also fits into this category.
VS Green Lantern's Lantern Might wakeup, Lobo dives into the active frames of Lantern's Might and is punished for a full combo by Hal. This also goes for Killer Frost's wakeup Slide, Raven's Soul Crush, Nightwing's Staff Spin (you can actually time it to whiff in the corner, but by the time you try to do something, you get hit from the behind of Nightwing's hitboxes for Staff Spin), Batgirl's cartwheel, and Sinestro's Arachnid Sting. You get hit by Deathstroke's Sword Flip since lolthehitboxonthatmove, same goes for Sword Spin.
Those were all the notable wakeups I could think of off the top of my head, and Lobo either gets nothing or loses the trade-off. If I'm missing something about your setup, let me know and I'll test this again with the information provided.
BTW, I'm testing this by putting the opponent in Always Blocking while having your back to the corner on the Right side of the screen, doing MB Czar Toss, 3 xx Hook Charge, TK Party Crasher as soon as I recover.