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Introducing Aganos - Newest character to Killer Instinct!

Mr Aquaman

Armored Launcher
Administrator
AGANOS

THE WAR GOLEM



Age:
3429 (assumed created ~1415 BC)
Height: 8’+
Nationality: Unknown
Gender: N/A
Type: War Golem
Personality traits: Obedient, Stoic, Reserved
Weapon: Fists & Boulders

Animated by a group of powerful artisans for a purpose lost to time, this war golem, the last of its kind, has been a prized possession of warlords, power mongers, and kings, its violent history writ large across the battlefields of Europe and the Middle-East.

As the ages wore on and the battles continued, so was a toll taken on the golem’s body. Its creators long dead, it was impossible to replace its worn and broken components. Piece by piece, battle by battle, the golem lost its original identity, substituting rocks for metal, vines for bolts and ropes.

The golem felt nothing, thought of nothing. It only obeyed commands… until one king gave it a most unusual order. Instead of ordering the construct to kill or destroy, this king commanded it to learn, to think. He named it Aganos “a person of gentle disposition” in the hopes that it would grow beyond its previous use and into something that could choose how to act.

While that simple command allowed Aganos free will, he remained loyal to the king out of respect and as repayment for liberating him from strict obedience.

Years later, when that king learned that Kan-Ra still lived and was going deeper and deeper into research of the dark arts, he asked Aganos to hunt down and destroy the evil sorcerer once and for all. Aganos accepted this task, and for centuries, he has hunted Kan-Ra across the globe, battling him on numerous occasions around the world, yet neither has ever been able to destroy the other completely.

Will the cycle of conflict continue? Will Aganos finally defeat the sorcerer and fulfill the king’s request? Find out in the S2 story!

NEW STAGE!


Until the stream next week, here’s a preview of what Aganos brings to the KI universe:
• The BIGGEST character in KI (sorry, Glacius!).
• A replenishable resource, visual on character, that can be used for projectiles, wall creation, or armor!
• Wall creation, permanently (until destroyed or used) changes the stage boundaries of the fight!
• Variable movement, jump, and attack speeds based on the amount of resource he carries.
• Special roll attack with a controllable bounce component.
• Shadow move that allows free action while incapacitating and damaging the opponent.
• Powerful two hit strikes in place of auto doubles
• The next stage to feature a Stage Ultra!
• Much more! Tune in to the stream!

Source: http://www.ultra-combo.com

I for one can not wait!
 

Mr Aquaman

Armored Launcher
Administrator
Cool stuff, I wanna see some gameplay
me too, the way his gameplay is described gave me a pretty nice chubby, 2 hit strikes replacing auto doubles sounds interesting, wall creation, his weight determines what could be frames and properties, it all sounds wicked
 
Woah, he's MASSIVE


Not sure how characters are even able to jump over him... that could be a gameplay mechanic of his perhaps??

And for those of you who don't play KI enough to understand the scale: That line in the middle likely marks where an average sized character like Jago would be.
 

EiroHRT

A Widow's Bite
Aside from Sadira and (possibly) Omen, I don't think cross-ups will happen against Aganos. Hell, I don't even think normal throws is going to work on Aganos either.
 

xWildx

What a day. What a lovely day.
It seems like all of these new characters have some incredibly out-there playstyles when compared to the original cast.
 

Mr Aquaman

Armored Launcher
Administrator
It seems like all of these new characters have some incredibly out-there playstyles when compared to the original cast.
This statement is beyond true, KI S1 was def a footsie oriented balanced game, minus the sadira broke shit haha, S2 saw a dramatic shift in the meta for sure. Each S2 character has broken the rules previously laid down when DH was in charge, god knows what's in store, but It def keep things fresh haha, we are still learning tech with the first character in season 2, let alone the rest
 

TopTierHarley

Kytinn King
This statement is beyond true, KI S1 was def a footsie oriented balanced game, minus the sadira broke shit haha, S2 saw a dramatic shift in the meta for sure. Each S2 character has broken the rules previously laid down when DH was in charge, god knows what's in store, but It def keep things fresh haha, we are still learning tech with the first character in season 2, let alone the rest
This is all thanks to Kiets, he said he wanted to make people rethink fighting game characters. I'm sure everyone is tired of seeing shotos.
 
Pretty much every character is a "season 2" character now, because of the changes IG made to them to keep them competitive.

I mean, Season 2 Spinal is not the same character as Season 1 Spinal, and Season 2 Fulgore is leagues away from Season 1 Fulgore. Same goes for Orchid with her grenades and Wulf with his Feral Cancels. IG did a pretty good job of bringing up other characters to match the insanity.

I mean, Wulf got nerfed after Season 1, but with the changes he ended up being MORE fun to play. Like, holy crap. How many developers can make a character more fun despite nerfing him??