MsMiharo
Kuff Bano
So I was fooling around in training room and found some decent setups with Raven (also I couldn't find any intractable threads) so I made some videos. Might be crap, might be something to incorporate. I'm not entirely done but this is what I've got so far (been trying to avoid obvious BGB)
Open the spoiler boxes below to check 'em out!
Watchtower:
1-3: three ways to set up an OTG with the flames from the shuttle at the Bridge
4: A probably impractical way to set up the laser at the Reactor
5-6: Two ways to OTH the flames from the turbine at the Reactor
Metropolis:
1: Street - Using the gun to get an ambigious crossup J3.
2-5: Street - Different ways to use b23 to gun.
6: Rooftop - Using the gun drone to get a hard knockdown setup
7: Rooftop - OTG'ing with the flame drone.
8: Rooftop - Using the electric drone for 56% damage for 1 bar.
9-10: Museum - Two ways to make the propeller OTG
Insurgency:
1: Command Center - How to make the steam pipe beat out (some) wake-ups
2: Lex's Lab - Comboing after the eye lazors
3-4: Lex's Lab - OTG'ing with the eye lazors
5: Using the laser to keep the opponent standing
Fortress:
1: Laboratory - Using BGB and OTG'ing the crystal ball
2-3: Laboratory - Using the portal to create an ambiguous j3 reset situation.
Ferris:
1: Ferris - Using turbine to set up trait
2: Ferris - Using turbine to out enemy in the corner
3: Ferris - Using turbine and trait to make the toolbox unavoidable
4-5: Ferris - Two ways to OTG with the missiles.
Batcave:
1-2: Crime Lab - Two ways to create a hard to avoid setup with the missile
3-4: Crime Lab - Two ways to follow up missile with trait.
5: Lagoon - Using the barrel in the corner to beat out most wake ups
6: Lagoon- Using trait to make the barrel unavoidable
7: Using electricity to put the enemy back in the corner
Asylum:
1-2: Mess Hall - OTG'ing with the face in the corner
3: Mess Hall - OTG'ing with the face in the center
4: Cell Block: Reseting the opponent with the flower to get a free jump in
5-7: Using the ice pipe to activate trait and get a crossup/non-crossup jump in
Gotham:
1: Rooftops - Gimmick for making water tower unavoidable
2: Alley - Gimmick to make the barrel unavoidable
3-7: Alley - OTG'ing with the corner intractables
Hall of Justice:
Disclaimer:
I didn't include any Roomba setups because there are plenty of videos of those.
1: Plaza - Avoidable setup for the corner statue intractable thing.
Stryker's Island:
1-3: Yard - Punishing power character's usage of the dumbbell. Different distances and in/out of trait.
4-5: Yard - Two ways to OTG the barrels
6: Cell Block - Gimmicky/impractical way of using the turret
7: Cell Block - OTG'ing with the shotgun.
Themyscira:
1-2: Port - OTG'ing with the cannon
3: Port - OTG'ing with the barrels in the center
4-5: Port - OTG'ing with the barrels in the corner
6-7: Temple - Using the coals to mess with people wake-up inputs and keep your distance
8: Temple - Combo for OTG'ing with the flames
Wayne's Manor:
1-2: Great Hall - Two piano OTG setups
3: Great Hall - Gimmicky setup to make piano unavoidable
4-5: Two motorcycle OTG setups
Atlantis:
1: OTG where the opponent lands in a weird crossed up way, allowing for setups
2: Regular OTG
Open the spoiler boxes below to check 'em out!
Watchtower:
4: A probably impractical way to set up the laser at the Reactor
5-6: Two ways to OTH the flames from the turbine at the Reactor
Metropolis:
2-5: Street - Different ways to use b23 to gun.
6: Rooftop - Using the gun drone to get a hard knockdown setup
7: Rooftop - OTG'ing with the flame drone.
8: Rooftop - Using the electric drone for 56% damage for 1 bar.
9-10: Museum - Two ways to make the propeller OTG
Insurgency:
2: Lex's Lab - Comboing after the eye lazors
3-4: Lex's Lab - OTG'ing with the eye lazors
5: Using the laser to keep the opponent standing
Fortress:
2-3: Laboratory - Using the portal to create an ambiguous j3 reset situation.
Ferris:
2: Ferris - Using turbine to out enemy in the corner
3: Ferris - Using turbine and trait to make the toolbox unavoidable
4-5: Ferris - Two ways to OTG with the missiles.
Batcave:
3-4: Crime Lab - Two ways to follow up missile with trait.
5: Lagoon - Using the barrel in the corner to beat out most wake ups
6: Lagoon- Using trait to make the barrel unavoidable
7: Using electricity to put the enemy back in the corner
Asylum:
3: Mess Hall - OTG'ing with the face in the center
4: Cell Block: Reseting the opponent with the flower to get a free jump in
5-7: Using the ice pipe to activate trait and get a crossup/non-crossup jump in
Gotham:
2: Alley - Gimmick to make the barrel unavoidable
3-7: Alley - OTG'ing with the corner intractables
Hall of Justice:
I didn't include any Roomba setups because there are plenty of videos of those.
1: Plaza - Avoidable setup for the corner statue intractable thing.
Stryker's Island:
4-5: Yard - Two ways to OTG the barrels
6: Cell Block - Gimmicky/impractical way of using the turret
7: Cell Block - OTG'ing with the shotgun.
Themyscira:
3: Port - OTG'ing with the barrels in the center
4-5: Port - OTG'ing with the barrels in the corner
6-7: Temple - Using the coals to mess with people wake-up inputs and keep your distance
8: Temple - Combo for OTG'ing with the flames
Wayne's Manor:
3: Great Hall - Gimmicky setup to make piano unavoidable
4-5: Two motorcycle OTG setups
Atlantis:
2: Regular OTG
Attachments
-
5.9 KB Views: 0
Last edited: