EGP Wonder_Chef
Official Quan Chi Nerf Demander™
EDIT: Video:
It's basically what it sounds like. Unfortunately I don't have the right kind of TV to record right now but I'll explain it. There are three pieces of tech that work together for this:
1. Instant J2 can combo into faster normals like 22, even if it hits on the way up. As great as that sounds, his instant J2 only hits people who are standing so that leads us to...
2. Characters are considered standing for a frame or several frames right as they are getting up. This is what makes meaty HM on their wakeup hit even if they're crouching. So using this, we can time a meaty instant J2 on their wakeup to hit overhead even on crouchers. However, Shazam already has a fast overhead in the form of AT or AC, so that brings us to...
3. Some characters can dash barely over characters after some knockdowns, allowing them to stand behind them until they get up, at which point they get pushed back to the front of the knocked down character. This is negated if you jump, which is usually used to land a neutral jump crossup off of a knockdown like Shazam sweep. That setup is very easy to react to, unfortunately, but if you tie all of these 3 things together...
Sweep > Dash > Meaty Instant Neutral J2 hitting them from behind > 22 xx HM > etc.
It's honestly pretty simple in application, I just really like the fact that it works because of 3 obscure mechanics combined. The timing is kinda tough though, and it works way better on tall hitbox characters.
I have no idea if this is even useful since his knockdown game is already so good, but it's definitely cool! Can anyone record it for me?
It's basically what it sounds like. Unfortunately I don't have the right kind of TV to record right now but I'll explain it. There are three pieces of tech that work together for this:
1. Instant J2 can combo into faster normals like 22, even if it hits on the way up. As great as that sounds, his instant J2 only hits people who are standing so that leads us to...
2. Characters are considered standing for a frame or several frames right as they are getting up. This is what makes meaty HM on their wakeup hit even if they're crouching. So using this, we can time a meaty instant J2 on their wakeup to hit overhead even on crouchers. However, Shazam already has a fast overhead in the form of AT or AC, so that brings us to...
3. Some characters can dash barely over characters after some knockdowns, allowing them to stand behind them until they get up, at which point they get pushed back to the front of the knocked down character. This is negated if you jump, which is usually used to land a neutral jump crossup off of a knockdown like Shazam sweep. That setup is very easy to react to, unfortunately, but if you tie all of these 3 things together...
Sweep > Dash > Meaty Instant Neutral J2 hitting them from behind > 22 xx HM > etc.
It's honestly pretty simple in application, I just really like the fact that it works because of 3 obscure mechanics combined. The timing is kinda tough though, and it works way better on tall hitbox characters.
I have no idea if this is even useful since his knockdown game is already so good, but it's definitely cool! Can anyone record it for me?
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