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Injustice 2 Beta Frame Data & Changes Comparison - Version 1 & Version 2

STORMS

Co-founder
Administrator
This is a bit of a work-in-progress. I've collected data from the FIRST VERSION of the beta and matched it up with the LATEST VERSION of the beta. Some characters are more complete than others.

Also, if you like this and want me to continue (within the next few days), let me know.



Atrocitus (IN PROGRESS)

Basic Attacks
  • Atros Claw: BLOCK DAMAGE 0.150 from 0.500, START-UP 10 from 11, ACTIVE 3 from 2, BLOCK ADVANTAGE -3 from -2, HIT ADVANTAGE 15 from 16
  • Blood Swipe: MOVE TYPE Mid from High, BLOCK DAMAGE 0.150 from 0.500, START-UP 11 from 12, ACTIVE 4 from 1, RECOVER 27 from 29, BLOCK ADVANTAGE -5 from -4, HIT ADVANTAGE 8 from 9
  • Low Sting: BLOCK DAMAGE 0.080 from 0.120, START-UP 6 from 7, ACTIVE 7 from 5, RECOVER 11 from 15, BLOCK ADVANTAGE -4 from -6, HIT ADVANTAGE 15 from 8, CANCEL 20 from 27
  • Quick Death: BLOCK DAMAGE 0.230 from 0.750
  • Hate Blade: BLOCK DAMAGE 0.230 from 0.750
  • Lantern Strike: BLOCK DAMAGE 0.230 from 0.750
  • Rising Doom: BLOCK DAMAGE 0.380 from 1.250, START-UP 9 from 10, ACTIVE 6 from 5, RECOVER 26 from 25, BLOCK ADVANTAGE -16 from -14, HIT ADVANTAGE 55 from 57
  • Ground Stomp: BLOCK DAMAGE 0.530 from 1.750, START-UP 20 from 25, ACTIVE 5 from 3, RECOVER 20 from 25, BLOCK ADVANTAGE 1 from -2, HIT ADVANTAGE 38 from 25, CANCEL 30 from 37
Combo Attacks
  • Blood Tears: BLOCK DAMAGE 0.230 from 0.750
  • Heartless: BLOCK DAMAGE 0.380 from 1.250, CANCEL 34 from 28
  • Simple Betrayal: DAMAGE 6.65 from 5.00, BLOCK DAMAGE .500 from 1.250, START-UP 24 from 15, RECOVER 34 from 31, BLOCK ADVANTAGE -12 from -9, HIT ADVANTAGE 23 from 5, CANCEL 31 from 15
Special Moves
  • Rage Charge: DAMAGE 10.12 from 10.74
  • Rage Charge METER BURN: ACTIVE 5 from 6
  • (AIR) Rage Charge: MOVE TYPE High from Mid, DAMAGE 10.12 from 12.50, BLOCK DAMAGE 5.00 from 1.250, START-UP 9 from 16, ACTIVE 6 from 66, RECOVER 48 from 33. BLOCK ADVANTAGE -26 from 4, HIT ADVANTAGE 12 from 8, CANCEL 108 from 0
  • Blood Nado: ACTIVE 16 from 22, RECOVER 42 from 36
  • Napalm Vomit: DAMAGE 6.47 from 6.50
  • Napalm Vomit METER BURN: Same ^
Character Power
  • (summoning) Dexstarr: All data removed "N/A"
  • Blood Ball: RECOVER "N/A' from -52
  • (AIR) Blood Ball: ACTIVE 43 from 42, RECOVER "N/A' from -52,
  • Blood Wall: RECOVER "N/A" from -133
  • (AIR) Blood Wall: ^ Same
  • Hate Pounce: DAMAGE 13.10 from 14.00
  • (AIR) Hate Pounce: DAMAGE 13.08 from 14.00
  • Crimson Red: BLOCK DAMAGE 0.380 from 1.250
  • Burn All: BLOCK DAMAGE 0.530 from 1.750, BLOCK ADVANTAGE 9 from 4
  • Massacre: BLOCK DAMAGE 0.380 from 1.250, ACTIVE 11 from 28, RECOVER 11 from -6
Superman
(pending)

Supergirl (IN PROGRESS)
Basic Attacks
  • Star Jab: BLOCK DAMAGE 0.230 from 0.750, HIT ADV +5 from +2
  • Crisis Punch: BLOCK DAMAGE 0.230 from 0.750
  • Side Kick: DAMAGE 1.00 from 2.00, BLOCK DAMAGE 0.080 from 0.500
  • Face Smash: BLOCK DAMAGE: 0.230 from 0.750
  • Kara Kick: BLOCK DAMAGE 0.230 from 0.750
  • Lunging Strike: BLOCK DAMAGE 0.380 from 1.250
  • Cosmic Kick: BLOCK DAMAGE 0.380 from 1.250
  • Streaky Strike: BLOCK DAMAGE 0.680 from 2.250
  • Power Break METER BURN: Data taken away, all "N/A"
Combo Attacks
  • Silver Age: BLOCK DAMAGE 0.150 from 0.500
  • Power Struggle: BLOCK DAMAGE 0.530 from 1.750
  • Elseworld's Finest: BLOCK ADVANTAGE 0.380 from 1.250, CANCEL 0 from "N/A"
  • Hail & Fairwell: BLOCK DAMAGE 0.150 from 0.500
  • Last Daughter of Krypton: BLOCK DAMAGE 0.530 from 1.750
  • Forbidden Fortress: BLOCK DAMAGE 0.150 from 0.500
  • Crossroads of Time: BLOCK DAMAGE 0.150 from 0.500, BLOCK ADV -2 from -1, RECOVERY 24 from 23 (frames)
  • R'E'L': BLOCK DAMAGE N/A from 6.00, ACTIVE "N/A" from "0", BLOCK ADVANTAGE "N/A" from -134. HIT ADVANTAGE +17 from -134
  • Matrix: MOVE TYPE Overhead from N/A. DAMAGE 5.00 from 3.00, BLOCK ADVANTAGE 0.150 from 3.00, START-UP 11 from 1, ACTIVE 5 from 0, RECOVER 52 from 24, BLOCK ADVANTAGE -36 from -24, HIT ADVANTAGE 29 from -24, CANCEL 62 from 0
  • Matrix METER BURN: DAMAGE 3.00 from 2.00, START-UP 1 from 15, ACTIVE N/A from 5, RECOVER 24 from 33, HIT ADVANTAGE 52 from 31 CANCEL "N/A" from 26
  • Girl Of Steel: BLOCK DAMAGE 0.150 from 0.500, RECOVER 32 from 33, BLOCK ADVANTAGE -5 from -1, HIT ADVANTAGE 32 from 31
  • Power Of Rao: BLOCK DAMAGE 0.380 from 1.250
Special Moves
  • (AIR) Super Hover: Most data removed
  • (AIR) Power Slam: BLOCK DAMAGE N/A from 1.250, HIT ADVANTAGE 15 from 25
Character Power
  • Straight Blast: ACTIVE 51 from 31,
  • (AIR) Straight Blast: ACTIVE 51 from 31, BLOCK ADVANTAGE -15 from -22, HIT ADVANTAGE 37 from 22
  • (AIR) Ground Blast: ACTIVE 8 from 11, RECOVER 33 from 37, BLOCK ADVANTAGE -15 from -22, HIT ADVANTAGE 37 from 22
  • (AIR) Close Ground Blast: ACTIVE 6 from 7, RECOVER 35 from 41, BLOCK ADVANTAGE -15 from -22, HIT ADVANTAGE 37 from 22, CANCEL N/A from "0"
  • (AIR) Straight Laser: RECOVER 31 from 38, BLOCK ADVANTAGE -31 from -38, HIT ADVANTAGE 37 from 21
  • Up Blast: ACTIVE 51 from 31
Batman
(pending)
 

Eddy Wang

Skarlet scientist
Does the input buffer improved or its the same thing from the beta? That is the only change i'm currently concerned with in the game.