Circus
Part-Time Kano Hostage
In Mk9's meta-game spacing/footsies with block dashing was a very unique to the series, but that isn't saying it can't be improved upon for the better in MKX.
If the startup of the backdashes were faster so they covered the distance backwards quicker, it'd create a ton of depth unseen in many instances for MK9.
If someone is trying to frame trap you with plus-frame normals like Kabal/Johnny, you could backdash, have them whiff their next attack and then cancel the backdash to a punish. This also could work in between some slow strings.
The downside the strategy would be thst unlike in other fighters, the backdash would not be invulnerable so you could still get attacked with far reaching moves. This opens the door for cool option selects in MKX!
This was technically already in MK9, but it could only happen in very specific instances because the backdash speed was slow so you'd likely get smacked by another attack if you try to backdash while you're getting pressured with Johnny Cage or Kabal frame traps for instance.
This would add a VERY amazing layer of depth to footsies and would solidify that the block button mechanic is capable of ADDING options to the game instead of just removing them like many think.
It would have to be balanced very carefully though as to not turn the game into a defensive turtle fight (backdash into jump away into zoning all day).
What do you guys think of this in MKX? Or did this explanation just lose since of you? @colt
If the startup of the backdashes were faster so they covered the distance backwards quicker, it'd create a ton of depth unseen in many instances for MK9.
If someone is trying to frame trap you with plus-frame normals like Kabal/Johnny, you could backdash, have them whiff their next attack and then cancel the backdash to a punish. This also could work in between some slow strings.
The downside the strategy would be thst unlike in other fighters, the backdash would not be invulnerable so you could still get attacked with far reaching moves. This opens the door for cool option selects in MKX!
This was technically already in MK9, but it could only happen in very specific instances because the backdash speed was slow so you'd likely get smacked by another attack if you try to backdash while you're getting pressured with Johnny Cage or Kabal frame traps for instance.
This would add a VERY amazing layer of depth to footsies and would solidify that the block button mechanic is capable of ADDING options to the game instead of just removing them like many think.
It would have to be balanced very carefully though as to not turn the game into a defensive turtle fight (backdash into jump away into zoning all day).
What do you guys think of this in MKX? Or did this explanation just lose since of you? @colt
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