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I'm predictable

JrK

Probably Drunk
Hello. My name is Jrk, I am predictable and I need help.

I main as Mileena, and side Reptile and Kabal. I try to keep things fresh but I always feel like I tunnel, and get stagnant too fast.

Does anyone have any advice, or any active way to avoid being predictable, and tunneling?

Thanks
 

evansgambit

Guardian of Outworld
As for breaking the mould of predictability, I don't think its really neccessary. Do whatever works, although you haven't stated that your losing or getting punished by being predictable. Well, are you?

Keep in mind, some characters don't have as many or as big of a "mix-up" guessing game - so you will have to work within your character's means.

First, make sure your using as much of your character's moveset as possible (at least the safe stuff). Which are the fast pokes, which are the long range pokes. What your command normals are and when to use them, what combo strings give what advantages, your enhanced specials. Remember, sometimes, its not always about damage, but positioning.

Secondly, use the "mix-up" guessing game, when you have the chance, and alternate your mix-up options. Alternate between High and Low hitting attacks or combos. Alternate between attack and throw, especially after your jumping punch is blocked, alternate between pressuring and blocking to bait your opponent as they wake up, alternate between wake up attack, delayed wake up, block or back roll, on your wake up. Also, use a "variable count mix up" by stopping your combo string shorter than normal, and go for something else such as starting a new string or throw.

You need to alternate enough times, to put some consideration into your opponent's mind. Hopefully, someday they nickname you the "alternator"
 
try another character with good mix up like kung lao or liu kang and try to have more than one juggle starter even if it is your best that deals maximum damage ,meaning for every character you are playing use three combos (low-mid-high) and try to maximize the damage of every combo even with meter ,make them scared!
that's my play style with kung lao, liu kang and jax.
 

Vulcan Hades

Champion
Well first you need to understand that Mileena is a counter character. Her moves were designed to counter and punish people on reaction. Not to be spammed. This is something a lot of Mileena players don't understand. The only move you can safely spam with Mileena are her instant otg sais. Her teleport kick and ball roll should mostly be used on reaction to an opponent's move or in combos.

Mileena has an overhead launcher that leads to 35% meterless. But if you only do her overhead, then opponent just needs to stand block all day or even punish on reaction since it's kinda slow. That's why you need to "mix it up" up close. Alternate her overhead with lots of low attacks. Mileena has the best D4 attack by far. Her B3 and F3 can be chained into teleport kick, that can set up a safe jump on hit.

They're trying to jump on you? Standing 4 xx teleport kick xx air sai, ball roll, B2, 3 / 4 xx ender of your choice.

They like throwing projectiles? Ball Roll on reaction into the combo of your choice.

Air to air: jump punch/kick xx air teleport kick xx air sai, ball roll, B2, 3 / 4 ender of your choice.

That's how Mileena should be played. Patient and smart. Full combos on reaction to projectiles and jumps. Footsies at mid-range. Zoning with otg sais from far away.

My advice: Learn how to play more carefully and learn how to react to your opponent. You don't rushdown or spam specials with Mileena. If you aren't patient/don't have good reaction skills and like to rushdown/mixup a lot, then I'm afraid Mileena isn't for you.

I would suggest Johnny Cage, Liu Kang or Kabal if you like rushdown/mixups. Noob and Ermac if you like to spam specials.