Slymind
Warrior
Just for fun, regardless if the character most likely won't make it as future DLC, or if there is even going to be more DLC(although that's quite likely), it can be for any character of your choice that is part of the MK verse that featured in any of the past games.
Baraka:
Impaler: Gain new specials using his blades that consists of good ranged pokes, good for controlling the space, making him a threat from a relatively safe range.
Berseker: Can activate beserker mode for a few seconds that increase his damage while decreasing his defense, but damage increase > defense decrease, it has a cooldown. Risk/Reward variation.
Loyalist: Gains blade parry(low and high), and a new command grab using his blades. More defensive/anti-rushdown type.
Havik:
Chaos Clerig: Can conjure up to 2 chaos sigils on the stage, you can choose the distances, if he steps on a sigil, his health starts regenerating and he can teleport/switch places to the other sigil.
Distorted: Can activate distortion for a few seconds, the player(Havik's) directionals gets reversed, but he gets a damage boost in the process, has a cooldown.
Twisted: Enhances some of his specials moves(the ones where he twists his limbs).
This is nothing more than a thread to throw some ideas, and it's not in any way a direct suggestion to actually be part the game, so if possible keep the balance discussion out.
Baraka:
Impaler: Gain new specials using his blades that consists of good ranged pokes, good for controlling the space, making him a threat from a relatively safe range.
Berseker: Can activate beserker mode for a few seconds that increase his damage while decreasing his defense, but damage increase > defense decrease, it has a cooldown. Risk/Reward variation.
Loyalist: Gains blade parry(low and high), and a new command grab using his blades. More defensive/anti-rushdown type.
Havik:
Chaos Clerig: Can conjure up to 2 chaos sigils on the stage, you can choose the distances, if he steps on a sigil, his health starts regenerating and he can teleport/switch places to the other sigil.
Distorted: Can activate distortion for a few seconds, the player(Havik's) directionals gets reversed, but he gets a damage boost in the process, has a cooldown.
Twisted: Enhances some of his specials moves(the ones where he twists his limbs).
This is nothing more than a thread to throw some ideas, and it's not in any way a direct suggestion to actually be part the game, so if possible keep the balance discussion out.