Art Lean
Kombatant
Back in the day before there was ever a story mode, part of the fun of each MK sequel was finding out which endings came to fruition once the next game came out. Sometimes is was elements from some, others came to pass entirely, either way it was fun to see the character endings as they were the only source of story progression in the franchise, with some interesting revelations along the way.
With story mode it's one canon story, whilst a lot of people are also disliking the direction the stories have been going recently, especially in MK1. It's also a massively resource heavy mode (such as writing, production etc.) that I'm sure some competitive players don't even play, whilst also entirely devaluing the character endings. After their brief foray into cut scenes with MK4, endings have long since returned to the 16bit days of still images and text, whilst also typically have absolutely no impact on future stories whatsoever, as story mode is the only true canon plot now. They're practically an afterthought now and a bit of a chore to unlock, especially when they tend to have no value and no cinematic worth either.
So I was thinking, what are your thoughts on the idea to scrap story mode entirely (whereby there's one single story broken up into chapters where you play as other characters), and instead each character has a tower that features their own personal short story mode instead; call it 'Story Towers' if you like.
It would play and unfold exactly like story mode does built around cutscenes that transition into fights, but obviously each tower is much shorter than the entirety of story mode (ie. only the length of a tower, say around a dozen fights) for each individual character, with a short cinematic character journey against whatever villain is at play this time. The overall play-time across the whole roster when combined would be around the same as the full story mode, but doesn't force them to come up with one massive story that has to involve every character and try to appease every fan.
With 'Story Towers' each character would get their own time in the spotlight and you get to practice with them properly in their own personal interactive story movie. Individual character endings would return to having the possibility of coming true (or at least elements of them) in the next game and having some real value in unlocking again, leaving us to wonder which of our favorite endings would lay the groundwork for the next game. It gives the developers more time and the opportunity to cherry pick elements from the endings they want to apply to the next game's general plot. It also stops them having to come up with one big gargantuan story that encompasses the whole roster and upsetting the fans that the single canon story wasn't to their liking (this way, if you don't like Sektor's story, you might like Ermac's). It would also say goodbye to the cheap still-image endings, which personally I think should have been left in the 16bit days that are so rarely ever worth the playthrough for now, making it far more fun to complete the game with each character.
Your thoughts?
With story mode it's one canon story, whilst a lot of people are also disliking the direction the stories have been going recently, especially in MK1. It's also a massively resource heavy mode (such as writing, production etc.) that I'm sure some competitive players don't even play, whilst also entirely devaluing the character endings. After their brief foray into cut scenes with MK4, endings have long since returned to the 16bit days of still images and text, whilst also typically have absolutely no impact on future stories whatsoever, as story mode is the only true canon plot now. They're practically an afterthought now and a bit of a chore to unlock, especially when they tend to have no value and no cinematic worth either.
So I was thinking, what are your thoughts on the idea to scrap story mode entirely (whereby there's one single story broken up into chapters where you play as other characters), and instead each character has a tower that features their own personal short story mode instead; call it 'Story Towers' if you like.
It would play and unfold exactly like story mode does built around cutscenes that transition into fights, but obviously each tower is much shorter than the entirety of story mode (ie. only the length of a tower, say around a dozen fights) for each individual character, with a short cinematic character journey against whatever villain is at play this time. The overall play-time across the whole roster when combined would be around the same as the full story mode, but doesn't force them to come up with one massive story that has to involve every character and try to appease every fan.
With 'Story Towers' each character would get their own time in the spotlight and you get to practice with them properly in their own personal interactive story movie. Individual character endings would return to having the possibility of coming true (or at least elements of them) in the next game and having some real value in unlocking again, leaving us to wonder which of our favorite endings would lay the groundwork for the next game. It gives the developers more time and the opportunity to cherry pick elements from the endings they want to apply to the next game's general plot. It also stops them having to come up with one big gargantuan story that encompasses the whole roster and upsetting the fans that the single canon story wasn't to their liking (this way, if you don't like Sektor's story, you might like Ermac's). It would also say goodbye to the cheap still-image endings, which personally I think should have been left in the 16bit days that are so rarely ever worth the playthrough for now, making it far more fun to complete the game with each character.
Your thoughts?