DoctorPurpleMan
Noob
I have a feeling that part of the reason that NRS rushed to work on a new game was because of a kneejerk reaction to community criticism about MK11's gameplay, but I would hate it if they regressed and went back to like MKX style gameplay instead of simply applying feedback and refining what worked in MK11.
Like, Krushing Blows, Flawless Blocking, Short Hops, and the universal wake-up system should most definitely be kept.
Now for discussion on the more divisive mechanics; Breakaway and Fatal Blows.
I think Breakaway should be kept. I don't want to go back to Breakers because I think there should be SOME sort of kounterplay against a kombo breaker. Now, I definitely get the complaint of rewarding the breaking player, but I think this would be easily rectified by forcing a Delayed Getup once they hit the ground. It wouldn't be possible to wakeup buttons for an easy punish anymore and the attacker would actually be able to react accordingly.
This is going to be controversial, but I myself honestly think Fatal Blows are fine they made them easier to Flawless Block and reduced block pushback on Flawless Block & in the corner. I like how you have to change up your strategy and bait the opponent accordingly, I don't think that's inherently a bad thing, raises the skill gap if anything.
The only mechanic I really want overhauled is how the Variation system works. One idea I read and loved was giving each slot a specific purpose; one is for Special Moves, one is for Strings, and one is for Buttons. It would be easier to balance since it inherently limits what combinations can be made while also allowing for more creativity since moves don't compete with different slots and you actually pick from a decent variety of different moves. Movesets would be more standardized and 'complete' since this system would be moreso adding on then filling in like MK11's system.
But yea, end of my tangent, I just really hope NRS doesn't throw away pretty much everything MK11 did right. It's been an evolution up to now, I'd hate to see them take more steps backwards.
Like, Krushing Blows, Flawless Blocking, Short Hops, and the universal wake-up system should most definitely be kept.
Now for discussion on the more divisive mechanics; Breakaway and Fatal Blows.
I think Breakaway should be kept. I don't want to go back to Breakers because I think there should be SOME sort of kounterplay against a kombo breaker. Now, I definitely get the complaint of rewarding the breaking player, but I think this would be easily rectified by forcing a Delayed Getup once they hit the ground. It wouldn't be possible to wakeup buttons for an easy punish anymore and the attacker would actually be able to react accordingly.
This is going to be controversial, but I myself honestly think Fatal Blows are fine they made them easier to Flawless Block and reduced block pushback on Flawless Block & in the corner. I like how you have to change up your strategy and bait the opponent accordingly, I don't think that's inherently a bad thing, raises the skill gap if anything.
The only mechanic I really want overhauled is how the Variation system works. One idea I read and loved was giving each slot a specific purpose; one is for Special Moves, one is for Strings, and one is for Buttons. It would be easier to balance since it inherently limits what combinations can be made while also allowing for more creativity since moves don't compete with different slots and you actually pick from a decent variety of different moves. Movesets would be more standardized and 'complete' since this system would be moreso adding on then filling in like MK11's system.
But yea, end of my tangent, I just really hope NRS doesn't throw away pretty much everything MK11 did right. It's been an evolution up to now, I'd hate to see them take more steps backwards.