FCP/EMP SCAR
Warrior
The more I watch the MKX trailer the more I can almost guarantee weapons, and stage interatables are returning. To be specific I think in this trailer we are exclusively getting the first look of sub-zeros new stage, which is beautiful might I add. I'm guessing certain stages (not all) will have a specific weapon that will be available to the user if he or she decides to persue it, I'm also guessing it would net u a few more damage on hit and or on chip. Whether or not some of these weapons will be throwable is yet to be seen. I just hope the defender is able to block these weapons so we won't have stupid free damage that we see in injustice. Idk but that sword was just to random laying there in the snow like that.
A second theory I have is that depending on the stages certain characters in the roster will be able to do things with weapons and interactables other characters would not, and certain stages will play in favor over other characters of the roster depending on if that enviromental interactable syncs perfectly with that characters power, which brings me back to subzero, while an ordinary character such as johnny cage would only be able to to new 2 hits with a tree branch for extra damage, maybe subzero (since he can freeze the tree limb) would be able to net an extra hit, giving him 3 hits.
INTERACTING WITH THE BACKGROUND:
I think NRS is gonna build on having he characters use their surroundings to use extra moves outside of their movelist. Sort of like how gadget characters in injustice were able to do divekicks off of certain objects. In the MKX trailer we have subzero swinging off a tree branch for a cool 2 hit flipkick.
BRINGING IT ALL TOGETHER:
Now if NRS can find away to balance these new features in the series to make them fair, and make sense, then I'm all for it, If a weapon is used, and the user is hit, the weapon should be dropped, and going for a weapon should be a risk factor itself, If ur opponent boldly tried to use a weapon while u are in their face, there should be enough window of opportunity for that guy to be punished. I noticed Scorpion used the same tree branch Sub zero used to swing on, as a way to setup an aerial angle for his spear to hit as an otg while Sub was on the ground.
Idk if my speculation is correct I hope they are able to balance these new features.
A second theory I have is that depending on the stages certain characters in the roster will be able to do things with weapons and interactables other characters would not, and certain stages will play in favor over other characters of the roster depending on if that enviromental interactable syncs perfectly with that characters power, which brings me back to subzero, while an ordinary character such as johnny cage would only be able to to new 2 hits with a tree branch for extra damage, maybe subzero (since he can freeze the tree limb) would be able to net an extra hit, giving him 3 hits.
INTERACTING WITH THE BACKGROUND:
I think NRS is gonna build on having he characters use their surroundings to use extra moves outside of their movelist. Sort of like how gadget characters in injustice were able to do divekicks off of certain objects. In the MKX trailer we have subzero swinging off a tree branch for a cool 2 hit flipkick.
BRINGING IT ALL TOGETHER:
Now if NRS can find away to balance these new features in the series to make them fair, and make sense, then I'm all for it, If a weapon is used, and the user is hit, the weapon should be dropped, and going for a weapon should be a risk factor itself, If ur opponent boldly tried to use a weapon while u are in their face, there should be enough window of opportunity for that guy to be punished. I noticed Scorpion used the same tree branch Sub zero used to swing on, as a way to setup an aerial angle for his spear to hit as an otg while Sub was on the ground.
Idk if my speculation is correct I hope they are able to balance these new features.