spongebob
ಠ__ಠ
Just getting this out there, previously this is what was thought to be the differences between human and robo sek (robo and UMK3 are identical):
Posted by Finaeceous in this thread: http://testyourmight.com/forum/showthread.php?7054-Cyborg-Sektor-or-Human-Sektor
Summary for people who don't like to read:
Cyborg has much faster up missle startup.
Cyborg has slightly faster straight missle startup and recovery.
Human has larger hitbox on the overhead in the 1,2,2 string.
Human's x-ray has lower projectile trajectory.
Anyway I asked XXZ (who did the sektor frame data) to test the start up and recovery frames and he says all 3 costumes have the same missle start up and reocvery. You can further confirm this for up missle by doing a bnb and ending with 1 up missle against reptile and setting him to roll and wakeup attack. When he does dash all 3 costumes will be able to block in time.
So basically by using human sektor you have the advantage of a better 122 string and a lower hitting x ray - so theres actually no real reason to use robo sek besides looking cooler.
Not a lot of people seem to realise how useful extra range on the final hit of his 122 string is so i'll explain. His 1 is a 6 frame jab than can you can launch with and if blocked you can go into 122 straight missle which does 7% chip and builds half a bar when all blocked, after the pushback of 122 straight missle is pretty much safe, the only char I think that can punish it is reptile with elbow dash but im not 100%, your not at enough disadvantage against most chars for them to dash in and doing anything.
So the extra range obviously makes his 122 string a lot better.
Off a 1 anti-air human sek can reliably do dash 122 TU dash 12 flame for 28%. Robo sek does 22% iirc with 12 TU 12 flame. 1 anti-air is a bigger part of sek's game then a lot of people realise its the same speed as his d1 but hits higher, very reliable and near instant recovery when you whiff unlike uppercut when someone baits it by doing jump in iceclone etc.
Any1 caught in the air by your 122 straight missle string with human sek the last 2 often hits and the straight missle connects giving you that extra dmg. You can also catch with 122 TU if you HC. A good example of where this is very useful is moves that give small advantage on hit any jump attempts will be caught if you do 122 and with human sek the last 2 can be linked into missle or TU 12 flame giving you more dmg.
A good place to do this is after b3 on its own. B3 gives you slight advantage but theres a nice stagger animation making it easy to see when you hit. after B3 you can dash in and do 122 if it blocked standing or interrupts something do straight missle if they try jumping out convert into 27% combo
To sum it up theres currently no reason not to use human sek over his robot counter parts. These difference's arn't huge but they're there and you will get an advantage using human sektor.
Thanks to XXZ for testing
Posted by Finaeceous in this thread: http://testyourmight.com/forum/showthread.php?7054-Cyborg-Sektor-or-Human-Sektor
Summary for people who don't like to read:
Cyborg has much faster up missle startup.
Cyborg has slightly faster straight missle startup and recovery.
Human has larger hitbox on the overhead in the 1,2,2 string.
Human's x-ray has lower projectile trajectory.
Anyway I asked XXZ (who did the sektor frame data) to test the start up and recovery frames and he says all 3 costumes have the same missle start up and reocvery. You can further confirm this for up missle by doing a bnb and ending with 1 up missle against reptile and setting him to roll and wakeup attack. When he does dash all 3 costumes will be able to block in time.
So basically by using human sektor you have the advantage of a better 122 string and a lower hitting x ray - so theres actually no real reason to use robo sek besides looking cooler.
Not a lot of people seem to realise how useful extra range on the final hit of his 122 string is so i'll explain. His 1 is a 6 frame jab than can you can launch with and if blocked you can go into 122 straight missle which does 7% chip and builds half a bar when all blocked, after the pushback of 122 straight missle is pretty much safe, the only char I think that can punish it is reptile with elbow dash but im not 100%, your not at enough disadvantage against most chars for them to dash in and doing anything.
So the extra range obviously makes his 122 string a lot better.
Off a 1 anti-air human sek can reliably do dash 122 TU dash 12 flame for 28%. Robo sek does 22% iirc with 12 TU 12 flame. 1 anti-air is a bigger part of sek's game then a lot of people realise its the same speed as his d1 but hits higher, very reliable and near instant recovery when you whiff unlike uppercut when someone baits it by doing jump in iceclone etc.
Any1 caught in the air by your 122 straight missle string with human sek the last 2 often hits and the straight missle connects giving you that extra dmg. You can also catch with 122 TU if you HC. A good example of where this is very useful is moves that give small advantage on hit any jump attempts will be caught if you do 122 and with human sek the last 2 can be linked into missle or TU 12 flame giving you more dmg.
A good place to do this is after b3 on its own. B3 gives you slight advantage but theres a nice stagger animation making it easy to see when you hit. after B3 you can dash in and do 122 if it blocked standing or interrupts something do straight missle if they try jumping out convert into 27% combo
To sum it up theres currently no reason not to use human sek over his robot counter parts. These difference's arn't huge but they're there and you will get an advantage using human sektor.
Thanks to XXZ for testing