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How would you teach someone MKX from the ground up?

MadeFromMetal

Heart From Iron, Mind From Steel.
If you have not seen it yet, you should definitely watch Gootecks and Mike Ross teaching WWE's Xavier Woods how to play SFV. They start with the very basics of fundamentals and work their way up. It's very concise, simple and easy enough to follow.


If we translate the same teaching style to MKX, what would we get? What would be the first things to learn? Would it be poking effectively, like in the SFV videos? Or, cancelling strings into specials? Who would be a good character to learn with? Perhaps Johnny or Liu Kang? What about the next steps in learning the game?

I'd love to get some opinions from you guys.
 

MadeFromMetal

Heart From Iron, Mind From Steel.
I'd teach them how to loop with Summoner and that'd be it.
Can't beat 'em, join 'em.

Protaganist already posted this somewhere on the forum.
And the first two comments were from you and Derptile, in order. Funny. Yeah I saw that, but he just posted the videos and showed what they were doing as it related to Street Fighter. I'm asking to directly translate it to MKX.
 

JerzeyReign

PSN: JerzeyReign
Can't beat 'em, join 'em.


And the first two comments were from you and Derptile, in order. Funny. Yeah I saw that, but he just posted the videos and showed what they were doing as it related to Street Fighter. I'm asking to directly translate it to MKX.
They were lol. I've been looking at this video series as I think I may look into learning Street Fighter
 

GAV

Resolution through knowledge and resolve.
I would let them play the game until they get hooked. Then, I would tell them not to make any excuses and tell them to practice these things in any order...

Practice combo execution.

Practice blocking combos that go low, overhead and overhead, low.

Practice waking up.

Practice punishing, including on wake-up.

Study the frame data.

Learn the matchups.

Finally, if you run into any trouble or difficulties - do not make excuses. Just git gud.
 

GLoRToR

Positive Poster!
Nohow, I'd discourage anybody that wants to learn this game without the person having the fundamentals already. This is the worst game to pick up as your first fighting game.
 

RM Ree

Shiba Tamer
Guilty Gear Xrd seems like it would be the harder game for a brand new person to learn.

As far as fighters go, MKX is pretty easy. Your super move is 2 buttons and half the characters have capture states. Teach a new player Scorpion for the spear or Sub Zero for the ice ball, just like old times.
 

Daemantalo

Not Good Enough
I've been teaching my friend MKX and I started her off with playing Cassie Cage. I told her to get a feel for her basic buttons. There are lots of good strings Cassie has that favors button mashers and it helps her cope with just starting off with things like B1, 212, F33, 112, and 332. The main thing you have to do is give the person you're teaching some wins to at least get them interested. Play some close games, throw the match on purpose, but don't make it obvious. Tell them to practice and stick to one character at first.

Note: My friend plays Smash and SFIV Extensively, so she already has somewhat of a solid concept of the FGC terms used. (Zoning, Laming, Unsafe Move, Ultra Move (X-Ray), etc.
 

Enexemander

A Hitbox Pirate - YARRR -
I would first of all tell them to read this guide and practice the exercises. I was new to modern fighters at the release of MKX and this guide helps me immensely. I still do the exercises for warm-up.

http://testyourmight.com/threads/the-absolute-beginners-guide-to-commando-kano.55270/

Secondly, I would advise them to pick Kano if they don't have a clear favorite starting out. Kano's 3 variations include rush down, grappling, and light zoning to teach you the basics of those. In addition, Kano has great normals and movement to encourage people to learn the neutral game and excel there. Kano also revolves around hit confirming instead of gimmicks. If you want strong fundamentals, Kano is your man.

Regardless of who you pick, stick with them until you've got a strong sense of the fundamentals in the game, and then branch out.

A brief word on why I would pick Kano over other often recommended characters for a starting character:

Kung Jin - His NJP and overall range may spoil someone new who wants to move on to a different character after learning the fundamentals.

Liu Kang - Strong offense, but heavily flawed defense. His slow, short low pokes will have newbies avoiding the neutral game, and his awful NJP will have the opposite of the Kung Jin effect, because newbies will not put it in their arsenal after failing to connect with it. A small consolation to having ass air attacks in general is that it will keep new people on the ground if they want to win. Learning Dragon Fire to start out with will have new people frustrated with execution when they should be concentrating on fundamentals.
 

Xx-TGODPRINCE-Xx

New Patch!!!
Have them learn all input in game with one character. Teach them to move around screen and use interactables. Lets them see distance of moves and lauchers testing all strings, specials, ex specials.......... Then tell the to go to @Perfect Legend youtube page and watch his recent videos on footsies, mixups, poke war, etc......