HurlingDervish
Apprentice
Ok, admittedly this is pretty sketchy, and kind of obvious once you do it, that I'm sure people have already done it. But for some other people it may have been hiding in plain sight.
the practice mode can make the the AI neutral jump, but not jump-in. The combo might be the same, but the timing and spacing will not be, at all. Not knowing the spacing and timing for anti-air punishes seems TOO COMMON among would-be-good players, simply because they haven't had a chance to practice it.
I was about to run through the ladder to practice AA'ing, but I realized I didn't want to deal with the computers bullshit mind-reading on expert, so I loaded up the practice dummy on "easy"
low and behold every few seconds they jump back and forth...After a small amount of time I was already fluent with the anti-air BnB's that had been so pathetically absent, and within a half-hour I ran through my mains and covered them all.
also, for now, Sindel seems to be a good pick for a dummy, since she'll have to jump more anyway. Some characters obviously will be more troublesome, eg: teleporters. Some who you'd think would jump more don't (jax). I'm sure there's an even more retarded dummy than Sindel has proven to be. Also certain moves/movements seem to make the AI do different things, so some with some fiddling around there may be a surefire way to make them jump
now...if only they crossed you up non-stop -_-
the practice mode can make the the AI neutral jump, but not jump-in. The combo might be the same, but the timing and spacing will not be, at all. Not knowing the spacing and timing for anti-air punishes seems TOO COMMON among would-be-good players, simply because they haven't had a chance to practice it.
I was about to run through the ladder to practice AA'ing, but I realized I didn't want to deal with the computers bullshit mind-reading on expert, so I loaded up the practice dummy on "easy"
low and behold every few seconds they jump back and forth...After a small amount of time I was already fluent with the anti-air BnB's that had been so pathetically absent, and within a half-hour I ran through my mains and covered them all.
also, for now, Sindel seems to be a good pick for a dummy, since she'll have to jump more anyway. Some characters obviously will be more troublesome, eg: teleporters. Some who you'd think would jump more don't (jax). I'm sure there's an even more retarded dummy than Sindel has proven to be. Also certain moves/movements seem to make the AI do different things, so some with some fiddling around there may be a surefire way to make them jump
now...if only they crossed you up non-stop -_-