BlackViper415
TYM's Head Herpetologist
Let me just start by saying that X-Ray moves were one of my favorite additions to MK9. They perfectly fit the brutal and hectic atmosphere of Mortal Kombat and were a lot of fun to both watch and pull off. That said, I feel that their implementation left a little to be desired. This became a bit more apparent the more I watched the game at a high level. Almost no one does x-rays, so I think they need to find a more effective way to implement them into gameplay.
The biggest thing is I think they shouldn't scale so hard. It was a bit disappointing to tack one on to the end of a combo and watch my opponent's skull, neck, and ribs shatter for about 5% extra damage. I realize that they scale that hard so you can't wipe your opponent's life bar out in one combo (unless you're Cyrax), but perhaps they could make them cost a little more meter or make meter build a little slower. Have that move tack on around 10 - 15% instead, and it would feel a lot more rewarding.
Can you guys think of some ways to make x-rays a bit more useful and relevant? Or do you like them the way they are?
The biggest thing is I think they shouldn't scale so hard. It was a bit disappointing to tack one on to the end of a combo and watch my opponent's skull, neck, and ribs shatter for about 5% extra damage. I realize that they scale that hard so you can't wipe your opponent's life bar out in one combo (unless you're Cyrax), but perhaps they could make them cost a little more meter or make meter build a little slower. Have that move tack on around 10 - 15% instead, and it would feel a lot more rewarding.
Can you guys think of some ways to make x-rays a bit more useful and relevant? Or do you like them the way they are?