Sektor's 1 is the fastest jab in the game, which means he can punish Raiden's teleport almost every time with a full combo...well at least I'm able to punish it. If you block a superman, you can punish with F4, 3, TU (not exactly sure now because patches might have changed how far away Raiden gets pushed back on block). If not, then you can punish with a regular TU.
I knew the trick with F4 after blocking superman, and it still works. It actually works wonders with pretty much everyone that goes into a spinning state after blocking a certain attack. If the standing 1 is as fast as you say, then hopefully I can punish Raiden more easily after a teleport. But from what I remember, I always had many problems fighting Raidens that go teleporting, then crossover jump. If I can predict that Raiden is going to teleport, then Neutral Jump Punch does the trick (njp, f4,4, tu, combo), but is hard to tell, and it’s dangerous since he can superman you easy if you jump.
For Kitana, iTU would definitaley be a good choice to punish her fans. You can also use Up Missiles. I believe you can punish her Square Boost with b2 when she lands or a very well timed TU. If you want to do Up Missile enders, I made a topic that lists what to do for each character's wake-up attacks (still in progress). End combos with F4, In Front UM or just In Front UM then block. If you don't, you can end with Flame Burner since she has a wide variety of wake-up attacks.
I saw your list and I found it very helpful. I really want you to finish it. Do you recommend ending combos with flame or with a UM set-up? I knew most of the things you posted, except the b2 after square boost. Sometimes, Kitana will get hit with a UM while doing that move, and I would do a combo with 1, dashf, 1,2 tu. Also, something I noticed is that if she tries a fan-lift, you can hit b2 and if your range is close enough, you can hit her with it and do a combo (b2, tu, b2,1, b3,4, tu). I thought it was weird since you can see the whole air coming from the ground but it does hit her and the whole lifting gets canceled. It is risky, but I did manage to do it like 3 times in a match, and after that the Kitana had to stop doing it.
I haven't fought too many Kenshis but I believe that rushing him down is a good idea. If you want, you can bait his relect by firing a missile, and use a TU once you see him reflect. Dash blocking is good since Sektor's dash is pretty fast.
The main problem I have with Kenshi is that when it starts spamming, it is really hard for me to do anything. A good Kenshi won’t reflect everything thrown at them, so you got to be careful with UM lures. Also, the UM is slow, so I would get hit with his TK attacks before the missile would come out. The dash/block didn’t work for me, since when I get close, he would hit me with a TK Tackle and I’m back at Full-screen.
I’m pretty sure that is just me lacking experience against him, since I got hit by his low kick combo starter all the times. I know that after some more practice I will be able to fight him properly.
Thanks for your input RedRaptor!!!