Eddy Wang
Skarlet scientist
We all know the input bug only affected jumping. Well, with Skarlet being the character with the smallest hitbox projectile, it made her air daggers pretty inconsistent to get out on the first frame. I know some of us were hoping that someone will get the daggers someday, but unfortunately it's not possible to get 100% consistent single frame iaD and single frame iaDD without a stick, nor a D-pad as far as I tested. The input bug will get in the way. Either you will do them too high, or you will trigger the input bug and ground daggers will come out instead, so it's a 2/5 chance of a 1 frame iaD .
I've tried dozens of times on the arcade stick, but because of the input bug, it's virtually impossible to get those daggers as consistently on the controller. Yes, it's worse.
Also, I really do hope NRS drops the release check system. I know IGAU had an option to turn it off, but the real question here is: why do we need them? IMO, everyone should be able to feel each input at the instant he pressed it, and recognize the timing for longer strings or combos. Release check generates negative edge because it saves pressed inputs for a short period of time.
I lost count of the number of times I tried to punish Kabal's F32, and Cyrax 12 string with D4 and a teleport came out instead, or the times I wanted to avoid a cross up with D3, and red dash came out instead.
I really hope NRS tests movement and I really really hope they drop the release check for good, and never look back, because it's annoying.
***Grammar Nazi'd by Cal-EL***
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