GrandMasterson
The Netherrealm beckons
I've said the same thing I'm about to say in threads from the past. They've been buried away throughout the forum's lifespan, so I'm just going to make this thread so it's out in the open.
There's a very simple way to keep MK10 an MK game (2D plane, block button, the current combo system, etc) while adding lots of new gameplay innovations. In MK9, it's obvious NRS tried to make each character feel different. Why not take that idea and just run with it?
What if some characters could jump higher than others?
What if each character had different amounts of life?
What if a few characters didn't do chip damage because their hitstun is so powerful (or instead they don't build super meter from hitting a blocking opponent)?
What if some characters built super meter from actually hitting their opponent?
What if you could choose from 3 different types of super meters (you could choose to have no combo breakers in exchange for much more damage/armor on EX moves)?
What if each character had wake up-only attacks?
What if one character couldn't even jump, but he could run?
What if one character had projectiles that traded?
You see the point. This would add an incredible amount of depth and innovative gameplay elements while keeping MK's core gameplay mechanics in tact.
This may seem like it would be harder to balance, but at the same time it gives NRS many more options for balancing. Imagine if Kabal just kept everything he had now, but NRS just gave him 25-30% less health.
Thoughts?
There's a very simple way to keep MK10 an MK game (2D plane, block button, the current combo system, etc) while adding lots of new gameplay innovations. In MK9, it's obvious NRS tried to make each character feel different. Why not take that idea and just run with it?
What if some characters could jump higher than others?
What if each character had different amounts of life?
What if a few characters didn't do chip damage because their hitstun is so powerful (or instead they don't build super meter from hitting a blocking opponent)?
What if some characters built super meter from actually hitting their opponent?
What if you could choose from 3 different types of super meters (you could choose to have no combo breakers in exchange for much more damage/armor on EX moves)?
What if each character had wake up-only attacks?
What if one character couldn't even jump, but he could run?
What if one character had projectiles that traded?
You see the point. This would add an incredible amount of depth and innovative gameplay elements while keeping MK's core gameplay mechanics in tact.
This may seem like it would be harder to balance, but at the same time it gives NRS many more options for balancing. Imagine if Kabal just kept everything he had now, but NRS just gave him 25-30% less health.
Thoughts?