Hello fellow Scorpion players again.
I just had a simple question. How do you create Hellfire neutral? I mean, when I play Kitana or Ninjitsu I find myself finding a range where I dominate the battlefield. when I get to this range, I abuse the bejeezus out of fans or f2. (For me f2s best range is where only the overhead hits. you can catch someone crouching expecting the first mid and it's safe if they block because you can backdash to reset the neutral.) but with hellfire, what do you do?
You can't turtle till you open someone up due to the massive amounts of overheads and lows compared to mk9 and his only armored move is extremely unsafe. so what do you do? I mean keep away is cool too but once they are coming to you they poke almost all of your pressure. his only good mid is back 1 canceled and f3, but it doesn't net you much unless you expect pokes and now that you can only cancel once how can you implement it?
I need a Hellfire pro to explain this to me as I'm not very good with hellfire because I don't know what game I should be making them play besides cash big damage from anti airs and air to airs, which ninjitsu already does, just doesn't get as safe of a true vortex. I'm slowly switchin to hellfire due to pressure tools but in the neutral I get bodied until it's truly my turn and they are blocking because they have to. NInjitsu to me just does a better job at making people think they have a turn, while hellfire only true footsie tool to me seems to be his long active-framed jump 3.
Any help here with the neutral? Maybe I'm playing him wrong. The damage and cancels are great but I can't see past that aside from a safer counter zone tool in the ground hellfire.
I just had a simple question. How do you create Hellfire neutral? I mean, when I play Kitana or Ninjitsu I find myself finding a range where I dominate the battlefield. when I get to this range, I abuse the bejeezus out of fans or f2. (For me f2s best range is where only the overhead hits. you can catch someone crouching expecting the first mid and it's safe if they block because you can backdash to reset the neutral.) but with hellfire, what do you do?
You can't turtle till you open someone up due to the massive amounts of overheads and lows compared to mk9 and his only armored move is extremely unsafe. so what do you do? I mean keep away is cool too but once they are coming to you they poke almost all of your pressure. his only good mid is back 1 canceled and f3, but it doesn't net you much unless you expect pokes and now that you can only cancel once how can you implement it?
I need a Hellfire pro to explain this to me as I'm not very good with hellfire because I don't know what game I should be making them play besides cash big damage from anti airs and air to airs, which ninjitsu already does, just doesn't get as safe of a true vortex. I'm slowly switchin to hellfire due to pressure tools but in the neutral I get bodied until it's truly my turn and they are blocking because they have to. NInjitsu to me just does a better job at making people think they have a turn, while hellfire only true footsie tool to me seems to be his long active-framed jump 3.
Any help here with the neutral? Maybe I'm playing him wrong. The damage and cancels are great but I can't see past that aside from a safer counter zone tool in the ground hellfire.
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