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Hitman: Absolution

Playpal

Warrior
Looks sick but they took out the original voice actor and they've got some arkham city detective mode shit going on.

Which makes me think: arkham asylum, deus ex human revolution and hitman look like they share a lot of the same thing. I guess considering how it's by the same developer it's expected right?
 

GGA soonk

ĜĞÅ §ººñ|<®©™
47 is such a beast. I feel like the conversation at the end is a nod to his lengthy absence. This shouldn't disappoint.
Yeah, wish they had kept David. Not sure why they chose to let him go :/
 

Playpal

Warrior
How can a game with such beautiful aesthetics use a different voice actor? Damn man, I'm gonna be stuck on this issue for a while.
 

Z-911-Z

Bone and Metal
I was honestly surprised and enjoyed this, I'm hoping they show an open-ended level though. Pretty much everything from Blood Money is there, just fine-tuned and better looking with more cinematics and linearity. My hope/belief is that it's the opening/training level, which would make a lot of sense considering the events of the last game and that most of the other stages will be your traditional assassination levels. My only real complaint is that "precognition" thing to see where people are going, which I think may be exclusive to rookie or normal difficulties and even then it's probably going to be optional to use it anyway so I could easily just not use it.

Blood Money's opening and end levels were both linear after all too.
 

GGA soonk

ĜĞÅ §ººñ|<®©™
I was honestly surprised and enjoyed this, I'm hoping they show an open-ended level though. Pretty much everything from Blood Money is there, just fine-tuned and better looking with more cinematics and linearity. My hope/belief is that it's the opening/training level, which would make a lot of sense considering the events of the last game and that most of the other stages will be your traditional assassination levels. My only real complaint is that "precognition" thing to see where people are going, which I think may be exclusive to rookie or normal difficulties and even then it's probably going to be optional to use it anyway so I could easily just not use it.

Blood Money's opening and end levels were both linear after all too.
I'm guessing that seeing enemy paths is something earned, maybe from stealth takedowns or something, kind of like in Splinter Cell Conviction.