EndofGameBoss
That's about right.
I've been playing MK9 since launch and still to this day my biggest frustration is when my opponent attempts a jip and I'm prepared to uppercut or with another anti air and it completely whiffs causing me to eat a full combo. Or how some online players will attempt to cross you up twice and I attempt the same anti airs again and it fails. I'm not sure if this is because of the hitbox or what, but I feel this game would be a lot better if hit trades was incorporated. I don't think it would effect anything too much and it would still be a fast paced game.
What are your opinions on incorporating hit trades in MK? Or do you have tips to help me improve this area of my game?
What are your opinions on incorporating hit trades in MK? Or do you have tips to help me improve this area of my game?