Scoot Magee
But I didn't want to dash
I've been playing a lot of hellfire scorpion over the other variations. Mainly because of his fireball cancel block strings that jail. I think it can really set up some good damage/chip as well as build a lot of meter.
I pretty much end any spear combo with 21xxbody flame 11xx teleport. From there you have a ton of options to go like 214xx fireballxx run cancel into another string/throw/b3xx ex spear/f4xx ex spear/f2 etc. You can get the run cancel 2 times before you don't have enough stamina to preform it again but you can still dash cancel the 3rd string into a grab or something. You're usually left with about 1/4 meter of stamina after 2 reps but it does a ton of chip with flame on and builds good meter.
214 seems to be the best string for the run canceled fireball because the good cancel advantage leaves enough frames for it to jail completely.
Just looking for any input on this variation that others ma have.
I pretty much end any spear combo with 21xxbody flame 11xx teleport. From there you have a ton of options to go like 214xx fireballxx run cancel into another string/throw/b3xx ex spear/f4xx ex spear/f2 etc. You can get the run cancel 2 times before you don't have enough stamina to preform it again but you can still dash cancel the 3rd string into a grab or something. You're usually left with about 1/4 meter of stamina after 2 reps but it does a ton of chip with flame on and builds good meter.
214 seems to be the best string for the run canceled fireball because the good cancel advantage leaves enough frames for it to jail completely.
Just looking for any input on this variation that others ma have.
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