Eddy Wang
Skarlet scientist
Hey guys, not sure if you guys already knew this, the reason why is stupid hard to combo from hat callback even after some buffs is because it depends of how the hat connects against a character.
1.If the character is standing while being hit by the HCB its a bit tolerable to connect a juggle, but at blast radius is not due the recovery time of the hat hitting and the Lao animation is still going this is what makes fairly hard to connect a normal outside of spin most of the time.
2. If the HCB hits someone crouching, its "practically" impossible to connect a normal, because as the opponent is crouching, the juggle height will be similar to pre-patch Hat Trick were it was nearly impossible to juggle unless he burns a bar of meter, adding that to the fact that you need to know for sure that the hat will hit so you can time yourself against the juggle, otherwise the opportunity window will miss all the time (unless i have scrub execution, never actually hit someone after a HCB on crouching opponents).
3. Midscreen your most thrust worthy filler is the spin, because is 7 frames and is active so it can hit on pratically any height as long as the opponent is floating around Lao's hitbox, outside of that you will give the opponent a free combo.
You don't need to take my word for granted, take Hat Trick to the training mode, hat callback anyone standing, then hat callback them crouching and see the differences yourself.
This character is awesome, but are these little things that makes me rage sometimes and ask myself, why is something like that not fixed yet, as if Lao Hat Trick didn't had a fixing list indeed, this is something that needs to be looked at too.
I'm actually glad NRS is sitting on this patch for a while, the more they do it the better, the more issues will come and we can address a proper patch with it.
1.If the character is standing while being hit by the HCB its a bit tolerable to connect a juggle, but at blast radius is not due the recovery time of the hat hitting and the Lao animation is still going this is what makes fairly hard to connect a normal outside of spin most of the time.
2. If the HCB hits someone crouching, its "practically" impossible to connect a normal, because as the opponent is crouching, the juggle height will be similar to pre-patch Hat Trick were it was nearly impossible to juggle unless he burns a bar of meter, adding that to the fact that you need to know for sure that the hat will hit so you can time yourself against the juggle, otherwise the opportunity window will miss all the time (unless i have scrub execution, never actually hit someone after a HCB on crouching opponents).
3. Midscreen your most thrust worthy filler is the spin, because is 7 frames and is active so it can hit on pratically any height as long as the opponent is floating around Lao's hitbox, outside of that you will give the opponent a free combo.
You don't need to take my word for granted, take Hat Trick to the training mode, hat callback anyone standing, then hat callback them crouching and see the differences yourself.
This character is awesome, but are these little things that makes me rage sometimes and ask myself, why is something like that not fixed yet, as if Lao Hat Trick didn't had a fixing list indeed, this is something that needs to be looked at too.
I'm actually glad NRS is sitting on this patch for a while, the more they do it the better, the more issues will come and we can address a proper patch with it.