Ronald_A_Knox
Clipeum Aurea
What are Harley Quinn's frametraps? They are nessesary in some matchups like Doomsday, so i'd like to know them.
Not anymore, it got nerfed a couple of updates ago.I need to start using 2d3 more it seems to be her best pressure string.
It no longer has +10 of so on block; it's now close to zero.I hadn't thought about cancelling f23 into silly slide that sounds promising but on block you can only cancel it with tantrum stance right? Does the dash recover in time to continue poking? And what did they do to 2d3 in the patch?
Yeah but the thing is 112 can be executed from range, without having to be on the opponents face. while, b121 can't be done from range.I'm almost positive both hits of the 2 hit mid but I can't test it right now. I wonder if the two gunshots of b121 are mid. I think there's only one frame of difference on block between those two strings but the b121 moves you forward
The 2 in 112 is 2 different hits, both being mids.... however the 2nd hit will whiff on some crouching characters at point blank and whiffs on all crouching characters from a distance. You cannot special cancel the 2 if the 2nd hit whiffs and if you do cancel it into a silly slide, she's at least -6 on block.... the closer the worst.Can anyone test this for me? Does the "2" in the string 112 hit mid? also, if we were to do 112 at jump distance and the opponent blocks the "2" from the string 112, does harley get free dash in pressure? or better yet, SS canceled into TS. Let me know if it works, thanks.
Ok but lets assume the opponent stand blocks the 112 from a distance, doesnt that give Harley free ss, ts pressure or ts if closer?The 2 in 112 is 2 different hits, both being mids.... however the 2nd hit will whiff on some crouching characters at point blank and whiffs on all crouching characters from a distance. You cannot special cancel the 2 if the 2nd hit whiffs and if you do cancel it into a silly slide, she's at least -6 on block.... the closer the worst.
Testing this situation at a distance, a 6 frame move traded with the TS (112 xx SS xx TS) and ONLY if TS is timed as early as possible, which seems a little difficult. At point blank the TS doesn't come out quick enough and gets stuffed. The better frame trap with 112 at point blank is to do b2.Ok but lets assume the opponent stand blocks the 112 from a distance, doesnt that give Harley free ss, ts pressure or ts if closer?
I also had in mind that after a blocked 112 at around jump distance you can follow it up with dashxxb121 for a frametrap. Not sure.Testing this situation at a distance, a 6 frame move traded with the TS (112 xx SS xx TS) and ONLY if TS is timed as early as possible, which seems a little difficult. At point blank the TS doesn't come out quick enough and gets stuffed. The better frame trap with 112 at point blank is to do b2.
112 xx TS at point blank seems to be a true block string, I can't even poke out of it.