LRK128
TEST - YOU'RE WHITE!
*I don't have anything to video this with or I would, sorry.*
*This is very easily tech-rolled but if someone tech rolls you just stay back and shoot their face off because you're cyborg and you already have a target acquired to protect you while you dash back or shoot*
After doing B123 into Target Acquired and Dashing Forward, Cyborg has two hard to block options that can lead into the same two options again.
D3
D3 creates a hard to block low-overhead with Target Acquired. If it hits, you can time a B123-etc.
J2
When correctly timed J2 creates a very hard to block cross up to non cross up type thing. If it hits, you can time a B3-J3-B123-etc.
Pushblocking messes this up
Many wakeup attacks cause problems for this. Below is a list of what wakeups each option can hit, miss, or be hit by.
*The list is very incomplete right now, I will be editing it. I'd like to put the wakeups in spoilers for each character but i don't know how...*
LOBO (J2 is your best option):
D3:
Czarnian Toss: Hits
Spin Cycle: Hits
Pump Shot: Hits
Hook Charge: You get hit
Space Hook: Trades 2% in Cyborg's Favor
Low Space Hook: Hits
The Main Man: You get hit
J2:
Czarnian Toss: Misses
Spin Cycle: Trades 1% in Cyborg's Favor
Pump Shot: Hits
Hook Charge: Misses
Space Hook: Hits
Low Space Hook: Hits
The Main Man: Hits
THE JOKER (D3 hits all):
D3:
BANG!: Hits
Crowbar: Hits
Acid Blossom: Hits
Laughing Gas: Hits
Rolling Laughing Gas: Hits
Chattering Teeth: Hits
Let's be Serious: Hits
J2:
BANG!: Hits
Crowbar: Misses
Acid Blossom: Hits
Laughing Gas: Hits
Rolling Laughing Gas: Hits
Chattering Teeth: Hits but Chattering Teeth stop your Sequencing
Let's be Serious: J2 Misses, but Target Acquired hits
HARLEY QUINN (J2 is your best option):
D3:
Pop Pop - Hits
Line of Fire - Hits
Heads Up - Hits
Cupcake Bomb - Hits
Play Doctor - Hits, make sure to D3 fast or Play Doctor hits Cyborg
Silly Slide - Hits
Tantrum Stance - You get hit
Mallet Bomb - You get hit, but you can block if you react to it
J2:
Pop Pop - Hits
Line of Fire - Hits
Heads Up - Hits
Cupcake Bomb - Can hit but usually trades 4% in HQ's Favor
Play Doctor - Misses
Silly Slide - Misses
Tantrum Stance - Misses
Mallet Bomb - Misses
*This is very easily tech-rolled but if someone tech rolls you just stay back and shoot their face off because you're cyborg and you already have a target acquired to protect you while you dash back or shoot*
After doing B123 into Target Acquired and Dashing Forward, Cyborg has two hard to block options that can lead into the same two options again.
D3
D3 creates a hard to block low-overhead with Target Acquired. If it hits, you can time a B123-etc.
J2
When correctly timed J2 creates a very hard to block cross up to non cross up type thing. If it hits, you can time a B3-J3-B123-etc.
Pushblocking messes this up
Many wakeup attacks cause problems for this. Below is a list of what wakeups each option can hit, miss, or be hit by.
*The list is very incomplete right now, I will be editing it. I'd like to put the wakeups in spoilers for each character but i don't know how...*
LOBO (J2 is your best option):
D3:
Czarnian Toss: Hits
Spin Cycle: Hits
Pump Shot: Hits
Hook Charge: You get hit
Space Hook: Trades 2% in Cyborg's Favor
Low Space Hook: Hits
The Main Man: You get hit
J2:
Czarnian Toss: Misses
Spin Cycle: Trades 1% in Cyborg's Favor
Pump Shot: Hits
Hook Charge: Misses
Space Hook: Hits
Low Space Hook: Hits
The Main Man: Hits
THE JOKER (D3 hits all):
D3:
BANG!: Hits
Crowbar: Hits
Acid Blossom: Hits
Laughing Gas: Hits
Rolling Laughing Gas: Hits
Chattering Teeth: Hits
Let's be Serious: Hits
J2:
BANG!: Hits
Crowbar: Misses
Acid Blossom: Hits
Laughing Gas: Hits
Rolling Laughing Gas: Hits
Chattering Teeth: Hits but Chattering Teeth stop your Sequencing
Let's be Serious: J2 Misses, but Target Acquired hits
HARLEY QUINN (J2 is your best option):
D3:
Pop Pop - Hits
Line of Fire - Hits
Heads Up - Hits
Cupcake Bomb - Hits
Play Doctor - Hits, make sure to D3 fast or Play Doctor hits Cyborg
Silly Slide - Hits
Tantrum Stance - You get hit
Mallet Bomb - You get hit, but you can block if you react to it
J2:
Pop Pop - Hits
Line of Fire - Hits
Heads Up - Hits
Cupcake Bomb - Can hit but usually trades 4% in HQ's Favor
Play Doctor - Misses
Silly Slide - Misses
Tantrum Stance - Misses
Mallet Bomb - Misses
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