Saint Connor
Team F.Y.F.
Posting on my phone and didn't see this posted anywhere, so if this was already found I apologize ahead of time.
With all the current focus on Bola loops, I decided to look for other tech. In my search, I noticed her dashes are hop dashes. So naturally, I started looking for oki dash crossups/dead body hops. Well her dash doesn't fully cross over the body, HOWEVER, there is great potential in the corner.
This works with any hard knockdown that doesn't push you away. For timing purposes for testing, I'm using D3. Basically, I'm just doing D3~forward dash > neutral j2. Few things I've noticed come from this.
Now, with that said, all my testing so far has been on Joker with roll/wakeup on just to see what I could get away with. There is some randomness that I noticed based on how the wakeup reacts (ie. His flower leans him forward so sometimes the j2 doesn't crossup), and further testing needs to be done with other characters and to make sure ths is legit viable.
Anyways, I hope this makes sense. Don't have the resources atm to make a video or anything. But if you have questions, I'll try to clarify.
Edit- Formatting.
Also, as it turns out, you can also do this from D3 midscreen.
With all the current focus on Bola loops, I decided to look for other tech. In my search, I noticed her dashes are hop dashes. So naturally, I started looking for oki dash crossups/dead body hops. Well her dash doesn't fully cross over the body, HOWEVER, there is great potential in the corner.
This works with any hard knockdown that doesn't push you away. For timing purposes for testing, I'm using D3. Basically, I'm just doing D3~forward dash > neutral j2. Few things I've noticed come from this.
- If you dash quickly and neutral jump, they will wakeup facing the corner and you will cross them up (your back to corner).
- If you delay the dash slightly then jump, you'll stay in front (their back to the corner).
- If you time your dash so that you are over them as wakeup frames start without jumping, they wake up facing the corner and their back to you.
Now, with that said, all my testing so far has been on Joker with roll/wakeup on just to see what I could get away with. There is some randomness that I noticed based on how the wakeup reacts (ie. His flower leans him forward so sometimes the j2 doesn't crossup), and further testing needs to be done with other characters and to make sure ths is legit viable.
Anyways, I hope this makes sense. Don't have the resources atm to make a video or anything. But if you have questions, I'll try to clarify.
Edit- Formatting.
Also, as it turns out, you can also do this from D3 midscreen.