MB AS.I'm currently working on short 1min vid tech for DD and wanted to know if you guys could enlighten me of any set ups that guarantee safe trait activation from knockdown?
Feedback appreciated
Hope to attach video by tomorrow involving Safe activation of trait from bnb using 112
Great, thank you MetzosMB AS.
I m gonna do some testing and let you know.Great, thank you Metzos
unaware if anything like this but what I'm working on is a set up that maximizes dmg then set ups activation of trait that cannot be punished by anything, MAYBE Supes 5f super
If you mean how much cool down has, its 15 seconds and it lasts 5 seconds. You simply press 4 and it activates. Its not like AM's trait.pardon for this bonehead quesiton, but how does dd's trait regenerate? do i just have to wait just like bats or aqua? (how long) or do i have to get hit or hit my opponent?
yeah, sometimes i wait too long for it to come back i thought i was supposed to hit or get hit to get it again (ff limit break logic) hahaha so it has more recovery time compared to aqua and bat's traitsIf you mean how much cool down has, its 15 seconds and it lasts 5 seconds. You simply press 4 and it activates. Its not like AM's trait.
Yeah it does. And unfortunately DD cannot activate it if he gets caught in a combo, like Aquaman. They nerfed his trait to the ground for no reason imo. Its not that groundbreaking.yeah, sometimes i wait too long for it to come back i thought i was supposed to hit or get hit to get it again (ff limit break logic) hahaha so it has more recovery time compared to aqua and bat's traits
Against NW its not that big of a deal. But yes, GL and AM destroy his trait.plus it sucks against characters with multi hit specials or strings like nwing, aquaman, lantern etc
Not if he does MB.We can punish aquaman if he does trident rush though. GL I agree with.
Yes we can punish on MB too. Now if he does it mid way through our trait time, then yes you can't punish.Not if he does MB.