TakeAChance
TYM White Knight
Alright ladies and gentlemen.
I know that Green Lantern's game play debut was hit and miss for some people, but I for one LOVED his showing.
However, he has a variety of different moves that are leaving me purely pureplexed about his playstle.
For starters, Hal for sure has a sick anti air. His AA attack with the ring has an amazing hitbox and it looks like it can be easily used within combos (see my sig).
His normals look insanely fast and he has a fast low starter which seemed to make me feel like he would have decent rushdown potential...but then I noticed his specials.
With all of his horizontal controlling tools I am wondering if NRS is designing him to be the Noob Saibot of Injustice, but with more rushdown options. I supposed we will have to wait until the safety of his moves can be determined, but it looks like ol lantern will be keeping people out as opposed to getting in.
What do you guys think his playstyle will consist of?
I know that Green Lantern's game play debut was hit and miss for some people, but I for one LOVED his showing.
However, he has a variety of different moves that are leaving me purely pureplexed about his playstle.
For starters, Hal for sure has a sick anti air. His AA attack with the ring has an amazing hitbox and it looks like it can be easily used within combos (see my sig).
His normals look insanely fast and he has a fast low starter which seemed to make me feel like he would have decent rushdown potential...but then I noticed his specials.
AA Attack - Great diagonal control. Looks to be a better aa version of ermacs lift.
The Gatling gun. This thing goes on for ages (It may have been EX) but it has excellent horizontal space control
The Ram - Once again, excellent horizontal space control as it goes full screen. Green Lantern rides the EX version.
Aerial Missile - Once again a horizontal but more downward trajectory facing projectile (overhead?)
Ring projectile - Judging by the gameplay footage, EX Version can combo (pop up)
With all of his horizontal controlling tools I am wondering if NRS is designing him to be the Noob Saibot of Injustice, but with more rushdown options. I supposed we will have to wait until the safety of his moves can be determined, but it looks like ol lantern will be keeping people out as opposed to getting in.
What do you guys think his playstyle will consist of?