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Question Good combo ender?

piemaster

mortal hater
I'm curious on what people think about ending combos with Tantrum Stance.

It seems pretty ideal for mix ups, but maybe I'm just used to playing Sonya.
And I'm not sure how to read the frame data inthe game on block and hit advantages so I'm not sure how safe all of her TS options are.

I was messing around ending combos with pop pop, canceling and stuff but that feels really gimmicky and its probly worthless.

Is play doctor the best option?
 

Killphil

A prop on the stage of life.
Play Doctor at this moment seems like a good idea. Leaves them standing and you can mb for extra damage. I just want to know if you can kill someone with it?
 

Shady

Kombatant
Play Doctor is a good option. It leaves them in neutral, and it eliminates the wake up game. There are mix-up option from there. I believe her B+2,2 reaches from there (need to test more). You can slide into Tantrum Stance if you want, or you can jump back and do Pop Pop in air to control the space. Generally the best option that eliminates the armour they get on wake up.
 

xWEBSx

Too old for this Shit
Personally I like it so far.. It leaves you with options.. You can advance, retreat... Plus it leaved you low to the ground, making mosts power moved obsolete.

I'm liking HQ.. She is annoying and that is the character I love playing! :)
 

piemaster

mortal hater
yeah im ending everything with play doctor, def best option.

its fun to troll with the other ones tho lol.

leaves you in distance with tantrum stance, a jump in, or your air projectile.