Zatanna
Meterburned Interactable Master
I have compiled a list of the amount of meter each special generates for Zod. I have also listed how much meter special strings Zod has generates. In the future, I plan to gather more data from the game like this. I have been working on a true frame data chart, as well as a chip damage one.
Anyways, here are the measurements. Any moves which require meter have been approximated. The rest were found by testing how many of each move generated one bar. All variants (Air, Distance, Speed) have negligible impact on meter gain.
Sidearm (BF1):
Anyways, here are the measurements. Any moves which require meter have been approximated. The rest were found by testing how many of each move generated one bar. All variants (Air, Distance, Speed) have negligible impact on meter gain.
Sidearm (BF1):
- Hit: 0.125 (Sidearm generates some meter before it has fired a shot, interestingly enough).
- Whiff: 0.077
- Block: 0.143
- Meterburned: 0.15
- Hit: 0.17
- Whiff: 0.077
- Block: 0.142
- Meterburned: 0.11
- Hit: 0.143
- Whiff: 0.077
- Block: 0.166
- Meterburned: 0.2
- Hit: 0.142
- Whiff: 0.08
- Block: 0.11
- Meterburned: 0.15
- Hit: 0.14
- Whiff: 0.05
- Block: 0.14
- Meterburned: 0.11
- Hit: 0.20
- Whiff: 0.02
- Hit: 0.3
- Whiff: 0
- Block: 0.15
- Hit: 0.09
- Whiff: Negligible
- Block: 0.0625
- Hit: 0.0769
- Whiff: Negligible
- Block: 0.018
- Hit: 0.0769
- Whiff: Negligible
- Block: 0.0154
- Hit: 0.091
- Whiff: Negligible
- Block: 0.0161
- Hit: 0.056
- Whiff: Negligible
- Block: 0.012
- Hit: 0.0238
- Whiff: Negligible
- Block: 0.00446
- Hit: 0.0323
- Whiff: Negligible
- Block: 0.013