Juxtapose
Master
Hi all,
I'm playing on the PC version of the game, and now that it's been patched up and is on-par with the PlayStation 4 version, I've started playing more to learn. In the last two games, my mains were Mileena and Kitana, so that's naturally lead me to Highborn Kitana.
What are the general impressions of this Variation, and can anyone point me towards a resource or two where I can better learn the Variation's fundamentals and combos? Right now, I'm really liking her Sai Stab from her Halfblood Stance. I find it whiffs considerably less than Quick Execution, even if it's damage is usually a little lesser. Zoning with a mix of Sai Throws and Fan Tosses is handy to, and I like how you can Amplify Teleport Kick so the opponent eats a Fan, though I use her Teleport Kick sparingly.
For Edenian Razor, outside of using it on an opponent in the corner, I'm not sure how best to use this Special Move.
I've also toyed with Fan-Fare, and overall is it just me, or do her Fan's not juggle the opponent like they did in past games? I do a jump kick ~ Air Fan Toss, and that's it; I'm not connecting anything after that. Actually, even with Fan Lift, I'm not sure how to carry on beyond that really. The only one of her "dial-a-kombos" that I find actually connects outside of the corner is B1, 4. The first kick of 4 whiffs, but not the second, allowing me to end with a Quick Execution.
For Fan-Fare, the best combo I can generally do right now is B2, 3, 1 ~ Fan Lift, b1, 4, Quick Execution. That also triggers a Crushing Blow its first time.
For Highborn, without Fan Lift, I'm typically ending things with Sai Stab since it works so well, and typically I'm doing about four or five hit combos at best.
I'm not playing Online or against human opponents yet, mostly toying around in Practice, as well as doing Klassic Tower runs and the odd Local AI Fight. It'll take me a bit to get used to the new defensive and offensive systems of the game, but I know I'll get that down in time.
Thanks in advance all!
I'm playing on the PC version of the game, and now that it's been patched up and is on-par with the PlayStation 4 version, I've started playing more to learn. In the last two games, my mains were Mileena and Kitana, so that's naturally lead me to Highborn Kitana.
What are the general impressions of this Variation, and can anyone point me towards a resource or two where I can better learn the Variation's fundamentals and combos? Right now, I'm really liking her Sai Stab from her Halfblood Stance. I find it whiffs considerably less than Quick Execution, even if it's damage is usually a little lesser. Zoning with a mix of Sai Throws and Fan Tosses is handy to, and I like how you can Amplify Teleport Kick so the opponent eats a Fan, though I use her Teleport Kick sparingly.
For Edenian Razor, outside of using it on an opponent in the corner, I'm not sure how best to use this Special Move.
I've also toyed with Fan-Fare, and overall is it just me, or do her Fan's not juggle the opponent like they did in past games? I do a jump kick ~ Air Fan Toss, and that's it; I'm not connecting anything after that. Actually, even with Fan Lift, I'm not sure how to carry on beyond that really. The only one of her "dial-a-kombos" that I find actually connects outside of the corner is B1, 4. The first kick of 4 whiffs, but not the second, allowing me to end with a Quick Execution.
For Fan-Fare, the best combo I can generally do right now is B2, 3, 1 ~ Fan Lift, b1, 4, Quick Execution. That also triggers a Crushing Blow its first time.
For Highborn, without Fan Lift, I'm typically ending things with Sai Stab since it works so well, and typically I'm doing about four or five hit combos at best.
I'm not playing Online or against human opponents yet, mostly toying around in Practice, as well as doing Klassic Tower runs and the odd Local AI Fight. It'll take me a bit to get used to the new defensive and offensive systems of the game, but I know I'll get that down in time.
Thanks in advance all!