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Gamespot Hands On - Not Video

IceyTruth

Apprentice
http://e3.gamespot.com/story/6265855/mortal-kombat-hands-on

This is from gamespot.


"If you liked the gore and abundant ultra-violence of the earlier Mortal Kombat games, then we've got good news for you: the new Mortal Kombat is one of the bloodiest games we've ever seen. Even if you weren't particularly fond of the blood, but just liked the games for their fighting style, then you'll have plenty to look forward to with this latest entry in the franchise. According to series creator Ed Boon, the new Mortal Kombat will be a spiritual successor to Mortal Kombat II and III, which will be music to the ears of long-time fans.

According to Boon, this reinvigorated Mortal Kombat will focus on providing deep mechanics for veterans, an accessible combo system for all newcomers, and a strong return to the mature-rated violence and fatalities the series is best known for. Boon says the team is aiming for a dark and gritty look, and in terms of story, the new game will take place after the events of Mortal Kombat Armageddon but will have some time travel elements in place. Thus all of the characters you'll see will be classic ones from the first three games, with many of the locations also hailing from early in the series. In the E3 demo that we managed to get hands-on behind closed doors, there were eight playable characters: Scorpion, Sub-Zero, Mileena, Johnny Cage, Sektor, Nightwolf, Reptile, and Kung Lao, with Boon saying he's aiming for roughly 26 characters overall in the final game.

The first thing you'll notice about Mortal Kombat is that (just like the reboot that gave us Street Fighter IV), the game looks familiar yet strikingly impressive at the same time thanks to the visual upgrade modern consoles can provide. The characters themselves are nicely detailed, and sport damage to their clothes in real time (as well as showing open wounds as the fight progresses). Blood will even splatter and eventually congeal on yourself and your opponent, turning darker in color as the match progresses. The stages, too, are looking good. Some familiar levels we saw--such as The Pit from the original and The Living Forest from the first sequel--have plenty of animated sections and loads of character.

Speaking of character, the fighters themselves seem to sport their familiar move sets and abilities, meaning series veterans (and even folks who haven't played a game in the series for years) should be able to quickly get a grasp of the game's basic mechanics. The developers, though, aren't just pumping out facsimiles of what has been done before. The game's fighting system will apparently allow you to create custom combos: that is, give you the ability to experiment and string together your own set of moves. We've been told that the timing of moves will be open enough for players to be able to connect their favourite attacks together, although we'll have to get more time with the game to see how this affects the overall balance of Mortal Kombat.

Probably one of the biggest changes (at least for anyone who hasn't played the game in many years) is the addition of a multi-level power bar that can be used for several different purposes. Performing souped-up versions of your regular special moves takes up one section of the bar, and this is done by simply holding down the block button as you input the command. For example, Sub-Zero's ground freeze will normally only have an area of effect directly in front of the frosty ninja, but power it up and the frozen area will extend across the entire screen.

You can also pull off a breaker move, which will automatically interrupt an opponent mid-combo, which costs two whole sections of your bar. But if you manage to hold off and get three full sections, you'll be able to pull off an X-Ray attack. These devastating attacks (we saw one which took off almost half a bar of health) will result in a gruesome combo sequence, with the camera zooming in for close-ups that reveal the bones breaking and organs exploding inside your opponent's body (as can be seen in the game's reveal trailer). A couple of X-Ray attacks we saw were bloody indeed: Reptile, for example, will grab an opponent's head, stab his eyes with two sharp, clawed fingers, break his neck (in slow motion), before landing a devastating punch to the midriff which breaks the ribcage into tiny pieces.

But an even bigger addition is the ability to have tag-team matches in the style of Capcom's vs. series. Mortal Kombat will have dedicated two vs two mode (as well as the traditional solo matches), and you'll be able to swap out characters on the fly during a fight. If you've played a Capcom vs. game recently, then you'll know what to expect: characters will perform an attack as they swap in (leading to interesting combo opportunities), and you'll also be able to call them in for a quick assist attack move. Unlike the Capcom vs. games, resting characters won't regain any health, although the game's developers said that issue was still yet to be fully decided upon. Swapping characters have their own unique animations, so they won't simply jump out of the way when summoned out of a fight. Mileena, for example, gives a loud hiss and rolls away, while Johnny Cage makes a throat slit move before leaping away.

And then, of course, there are the fatalities. The ones we spied during our hands-on session were truly brutal, and are sure to elicit disgust from the squeamish and delight for those more macabre-minded. Mileena's fatality, for example, sees her throw her sais into an opponent's feet, locking them into place before ripping off their torso. Reptile grabs open an opponent's mouth, spits acid into it, before punching a hole in their stomach and ripping out their intestines. Sektor slices an opponent's upper body into several pieces, before individually targeting them with missiles to destroy them even further. Words don't do justice to the level of gore on show here, so you'll have to trust us that these moves are pretty extreme (either that or watch some game play videos).

Mortal Kombat is looking extremely promising at this early stage, offering series devotees and lapsed-fans plenty of reason to check it out. Boon also hinted that the game would contain plenty of hidden secrets, something which has been a strong part of the series since day one. We're looking forward to finding out what these secrets are--as well as just getting more hands-on to see how balanced the game play is--so keep it locked to GameSpot for more soon."
 

Azuro

Mortal
I don't mind the idea of meter for "EX" moves or combo breakers...but the X-Ray thing sounds dumb. Idk...we'll see.
 

X820

Noob
Overall everything SOUNDS good, except the part about stringing your own set of moves together.

MKvsDC was a lot of blabla aswell, so we'll have to wait an see.

But it does sound like they are REALLY working on a new MK. wich is nothing but good in my oppinion :)
 

MKF30

Fujin and Ermac for MK 11
I'm happy about the kustom combos, it'll bring uniqueness like MKDC did with player strategies as oppose to everyone just doing the same combos to each other....besides, nobody hacked or broke the kustom combos in MKDC(except Check OFFLINE) online with lag always there in every fighter, no way you're getting 100% combos lol...

I'm happy to hear this ;) MK 9 the second I saw it I knew would be darker, bloody and gory...I heard rumors that they're pushing the limit so much ESRB may make them use an A rating lol but I doubt that...
 

Konqrr

MK11 Kabal = MK9 Kitana
X-Ray is the "Super" then. I hope it's not an unblockable throw of sorts and is difficult to land. Also, I hope that since the "S" portion of the meter means "EX" moves, that you use them when you want and not the next special move is used up automatically. Also, if you have three bars, can you use three "EX" moves?

Sounds good so far, as long as it works gameplaywise.
 

Konqrr

MK11 Kabal = MK9 Kitana
I hope it's something more than hold f+block until your opponent hits you...that shit was dumb. It should be like Burst in GG/BB where it can be baited so the scrubs who hold f+block all day get owned for free.
 

MKF30

Fujin and Ermac for MK 11
lol I like it how that "special move extender" isn't that easy since you have to hold block(this will be an issue for some people who typically have trouble buffering moves cancelling the block) but sounds interesting....

Maybe for Ermac for example, his normal TKS will bounce you two times instead of once if you land it with the one bar.

@Konqrr, I doubt it'll be unblockable(since the guy didn't state anything about that) but we'll see.

I was thinking it would be really cool if they gave the players two options prior to the match to A. have these 3 newer bar modes or B. Play without them and have the RAGE meter from MKDC(without the rage) but I mean in terms of a "just breaker meter") meaning you can choose to have a bar that will give you easier/more breaker opportunities then the first option.

But I doubt that will happen, at least the bar can be filled depending on how much damage you inflict(or take if they go the MKDC route) where your blocked attacks, inflicted and taken all raised your meter in MKDC.

@9.95, I don't think the breakers will break the game(in MKDC they didn't) yet here it sounds like we'll have perhaps less chances to gain them(although I believe the higher level players will just use the breakers and x-ray thing) I'm not so sure about the level 1 with increased special moves, unless it's apart of a combo perhaps...I like how they're giving the players options to use depending on the circumstances of the match.
 

Konqrr

MK11 Kabal = MK9 Kitana
Fuck the Rage meter...that shit was dumb. No forced unblockable moves.

How does the meter fill up? Like SF or like MKT?
 

MKF30

Fujin and Ermac for MK 11
Konqrr said:
Fuck the Rage meter...that shit was dumb. No forced unblockable moves.

How does the meter fill up? Like SF or like MKT?
lol yeah I hear ya but I mean without the rage crap lol, I mean the way it fills up to just use that bar for breakers only :)

But then I think we'll have that option anyway based on what Boon said concerning the 3 bar options we'll have in MK9 ;)