Some Dude
Noob
Pretty sure Harley's fuzzy setups have been known since day 1, but I haven't seen anybody talk about her practical setups in much depth so here's a bunch of stuff I've worked on.
3 3 is an untechable knockdown that lets Harley get a deep jumpin that allows her to perform fuzzy guard setups. "Fuzzy guard" meaning, she does a deep jumpin while her opponent is still on the ground, her opponent is forced to block that jumpin by blocking high, but then if they switch from high block to low block their hittable box doesn't go from standing to crouching immediately, which allows moves that would normally whiff to connect, block or hit. So after a deep jumpin such as the one you can do after landing 3 3, you can do a quick neutral jump 2 which will act as an instant overhead if they switch from high block to low block expecting a low such as B2 2. So they effectively have to guess whether you're going high or low. After a connected fuzzy neutral jump 2, you can buffer 1 2 and confirm into a full combo ending in 3 3 which can lead back into the same setup.
This is most practical in the corner because it works on everyone, but in the corner it's probably more practical to do it after 1 1 2 instead of 3 3. Harley can use a combo such as J2 B2 2 xx TS1 B3 J2 3 3 or J2 B2 2 xx TS1 J2 3 3 to set it up midscreen, but it's character specific. The characters it works on midscreen are:
The Flash, Green Arrow, Cyborg, Shazam, Harley Quinn, Lex Luthor (1 2 will whiff after the neutral jump 2, but D1 will work), Doomsday, Sinestro, Bane (same as Lex, 1 2 will whiff after the neutral jump 2, but D1 will work), Batgirl, and Lobo.
Cancelling into air gunshot from the neutral jump 2 works on everyone, but it does a lot less damage, doesn't lead back into the same setup the way a full combo would, and isn't safe on block unless you're willing to burn the meter. Still, it's quite useful if your opponent is low enough on life that it will kill.
Wakeup attacks blow this setup up, but you can empty jump after the 3 3 to bait and punish.
3 3 is an untechable knockdown that lets Harley get a deep jumpin that allows her to perform fuzzy guard setups. "Fuzzy guard" meaning, she does a deep jumpin while her opponent is still on the ground, her opponent is forced to block that jumpin by blocking high, but then if they switch from high block to low block their hittable box doesn't go from standing to crouching immediately, which allows moves that would normally whiff to connect, block or hit. So after a deep jumpin such as the one you can do after landing 3 3, you can do a quick neutral jump 2 which will act as an instant overhead if they switch from high block to low block expecting a low such as B2 2. So they effectively have to guess whether you're going high or low. After a connected fuzzy neutral jump 2, you can buffer 1 2 and confirm into a full combo ending in 3 3 which can lead back into the same setup.
This is most practical in the corner because it works on everyone, but in the corner it's probably more practical to do it after 1 1 2 instead of 3 3. Harley can use a combo such as J2 B2 2 xx TS1 B3 J2 3 3 or J2 B2 2 xx TS1 J2 3 3 to set it up midscreen, but it's character specific. The characters it works on midscreen are:
The Flash, Green Arrow, Cyborg, Shazam, Harley Quinn, Lex Luthor (1 2 will whiff after the neutral jump 2, but D1 will work), Doomsday, Sinestro, Bane (same as Lex, 1 2 will whiff after the neutral jump 2, but D1 will work), Batgirl, and Lobo.
Cancelling into air gunshot from the neutral jump 2 works on everyone, but it does a lot less damage, doesn't lead back into the same setup the way a full combo would, and isn't safe on block unless you're willing to burn the meter. Still, it's quite useful if your opponent is low enough on life that it will kill.
Wakeup attacks blow this setup up, but you can empty jump after the 3 3 to bait and punish.