I know for a fact that I have blocked overheads while crouching and blocked lows while standing. This usually has happened on wakeup or immediately after a jump in attack. Is there some sort of method to this?
If you block an attack at the last possible instance, you will block the attack in that particular position. So if you're blocking low and stand block to block an overhead, you will block it and remain in crouch.
It's generally called blue blocking... and it refers to when you block a move on the last frame it's available to be blocked, even if your character is in a different animation. You can also neutral duck throws the same way... you're still standing but the game will register the duck regardless and the throw will whiff.
You just have to know whether the move is an overhead or low and react quickly enough to it. From my experience it's pretty tough to purposefully fuzzy guard anything faster than 20-25 frames
I don't usually do it on purpose. Sometimes I might originally be in a certain blocking position in order to bait them into doing something that I can fuzzy guard but I don't attempt to stay in that position. It just depends on timing.
e.g. Quan's B31+2 (first hit low, second hit overhead). I start blocking low and then depending on when I release the down button, I will either block the overhead in crouching state or I will actually get up and block the second hit.
I played a few Quans last night & once they got in close, it was all over, they were'nt great players or did anything any ordinary Quan player has'nt done before, but I just kept gettin caught.
I feel if I could fuzzy block to a decent degree, my game would far far better than what it is now.
REO made an excellent video on punishing Mileena's EX Telekick. I think it covers what you might be looking for (for example). It should be on his Youtube: youtube.com/newyorkjoseph
I played a few Quans last night & once they got in close, it was all over, they were'nt great players or did anything any ordinary Quan player has'nt done before, but I just kept gettin caught.
I feel if I could fuzzy block to a decent degree, my game would far far better than what it is now.
Quan is one of those characters who you need experience against till you figure out all the gimmicks. Don't worry if you're blown up by even the scrubbiest Quan right now....over time you will see that everything is easy to guard (apart from Rune Trap ). I'm sure you know this but some pointers anyways in terms of Quan's strings...
B31+2 Hit Levels: L, M (overhead)
F121+1 Hit Levels: H,L,H
U3 Hit Level: M (overhead)
that's all you have to worry about in terms of overhead/low mix-ups and what not...
by the way the hit levels i refer to are the MK9 hit levels (not true hit levels). so every M is an overhead in this case which i stated anyways.
Cheers, its the f12 that gets me everytime, your right about experience, i've no clue how to fight against most of the cast, guess thats the difference between the top players & every1 else.
Fuzzy blocking is like throwing out random shit in the face of the opp, it will fail.
Learn your matchups, play with the characters you have hard time against and learn their strings, hit levels so you can start to block decently against them and quit play test your luck. I've learned that a long time ago in tekken 3. It's better to know what are you doing.