Braindead
I want Kronika to step on my face
As you guys may be aware, the course of this week has consisted of a journey through the paradise of Gamescom 2014, where a beta build for Mortal Kombat X has been shared with many gamers who are thirsty for a new blood-filled competition! In this post, we are treated to a full journal of notes and impressions that the Kombat Tether have taken during their stay at Gamescom. Below is an excerpt from the journal, the rest of which you can read at the included link below. Be careful from reading this...your inability to wait for the game's release may veer out of control just like ours has!
* Please note that even though all the information we have provided here is accurate and correct from the Gamescom build, Mortal Kombat X is still in active development. Therefore certain elements and details could be subject to change as the game takes shape over at NetherRealm Studios. We shall update this page further if forgotten details spring to memory.
THE PRESENTATION:
Our many presentations began and ended in a similar fashion, Derek Kirtzic, Brian Goodman and Hans Lo all provided commentary to the video presentation at different times of day.
The demonstration begins with covering the basics, most of which was covered at E3, going over the character variations for Scorpion and Sub-Zero. They then introduced us to the many ways you can gain leverage using the environment. When it came to 'Finish Him', Scorpion was the victor and the team deliberately failed the input for his elusive Fatality. Engaging us by stating that the real gory fun is yet to come.
After this they introduced Raiden and Kano for the first gameplay footage outside of their respective trailers, showcasing both of their multiple variations and the recently revealed Jungle stage. We then got to see Kano's fatality in full. it was mind-blowing!
Full entry at: http://www.thekombattether.com/gamescom/mortal-kombat-x-impressions.html
Discuss.
- post edited and promoted by AK RM Blake
* Please note that even though all the information we have provided here is accurate and correct from the Gamescom build, Mortal Kombat X is still in active development. Therefore certain elements and details could be subject to change as the game takes shape over at NetherRealm Studios. We shall update this page further if forgotten details spring to memory.
THE PRESENTATION:
Our many presentations began and ended in a similar fashion, Derek Kirtzic, Brian Goodman and Hans Lo all provided commentary to the video presentation at different times of day.
The demonstration begins with covering the basics, most of which was covered at E3, going over the character variations for Scorpion and Sub-Zero. They then introduced us to the many ways you can gain leverage using the environment. When it came to 'Finish Him', Scorpion was the victor and the team deliberately failed the input for his elusive Fatality. Engaging us by stating that the real gory fun is yet to come.
After this they introduced Raiden and Kano for the first gameplay footage outside of their respective trailers, showcasing both of their multiple variations and the recently revealed Jungle stage. We then got to see Kano's fatality in full. it was mind-blowing!
Full entry at: http://www.thekombattether.com/gamescom/mortal-kombat-x-impressions.html
Discuss.
- post edited and promoted by AK RM Blake
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