The problem is getting people to hold that, they can counter that jump easily enough. If you get just the right combo/knockdown, and the hurtbox of the opponent is willing, you can get a meaty D1 after a bomb and then you can go into a throw~freeze if they respect your d1 hit advantage. And you can do stuff like B4 or B2 and combo, or even make that a D1~DF2 and the DF2 can freeze if they press buttons. But due to the different hurtboxes of characters and how far the bomb slides back, it's very very very strict. DF2 seems like the only reliable way to setup up a bomb for throw shenanigans, because other knockdowns/strings don't grant enough hit advantage or leave the bomb too far back. And then you have to consider wakeups where the really good ones will force you to respect it because of the small hit advantage you are getting after a bomb.
I'm starting to think that the real value as a corner setup will be using it as for frame traps and bait rather than trying to force a freeze. You can still get pressure from the bomb on various knockdowns, you just won't have the throw there. That said, if we can get them to respect the bomb, then the possibility of cheap throw-freezes may open up more.