ABACABB
End Of Humanity
Hi Here in this thread I will write down most important freddy combos which I use .
b+1, 2 , u+1 starter :
No meter :
- b+1, 2 , u+1 , short dash ,u+3 , f+4 ,2 ,1 far spike ,far spike - 38%
- b+1, 2 , u+1 , b+2 , f+4 ,2 ,1 far spike ,far spike - 34%
Meter :
- b+1, 2 , u+1 , u+3 ,Ex spike, dash , JIP , b+1, 2 , u+1 , f+4 ,2 ,1 far spike ,far spike - 49%
- b+1, 2 , u+1 , u+3 ,Ex spike, dash , JIP , f+2 , 1 , close spike , dash , f+4 ,2 ,1 , far spike ,far spike its easier version of combo above , more practical and it does 48%
F+4 , 2 , 1 starter :
No meter :
- F+4 , 2 , 1 mid spike , far spike , far spike - 27%
- F+4 , 2 , close spike ,dash , b+2 , f+4 ,2 ,1 far spike ,far spike - 30%
Meter :
- F+4 , 2 , 1, Ex spike , tele forward , short dash , f+2 , 1 , close spike , f+4 ,2 ,1 far spike ,far spike - 41% ( you can do also F+4 , 2 , 1, Ex spike , tele forward for guaranteed 24% and 50/50 mix up or pressure / free throw )
2 , 2 starter :
No meter :
2 , 2 , close spike , dash , b+2 , f+4 , 2 , 1 , far spike , far spike - 30%
Meter :
- 2 , 2 , ex spike , JIP , b+1 , 2 , u+1 , short dash , u+3 , f+4 , 2 , 1 far spike far spike - 45%
- 2, 2 , ex spike , JIP , b+1 , 2 , u+1 , b+2 , f+4 , 2 , 1 far spike far spike - 42%
b+2 / b+3 starter :
No meter :
- b+2 / b+3 , close spike , dash ,b+2 , f+4 ,2 , 1 , far spike far spike - 32% /30%
Meter :
- b+2 / b+3 , ex spike ,JIP, b+1 , 2 , u+1 , short dash , u+3 , f+4 , 2 , 1 far spike far spike - 47% / 45%
- b+2 / b+3 , ex spike ,JIP, b+1 , 2 , u+1 , b+2 , f+4 , 2 , 1 far spike far spike -44%/42%
f+2 , 1 starter : Look above , same formula works in here Just replace starter.
NMS +1 starter :
No meter :
- Nms+1 , dash , b+2 , f+4 , 2 , 1 far spike far spike - 26%
Meter :
- Nms+1 , dash , ex spike , JIP , b+1 , 2 , u+1 , f+4 , 2 , 1 far spike far spike - 35 %
Anti Air 1 :
- AA 1 , b+2 , f+4 , 2 , 1 far spike far spike - 27%
- AA 1 , ex spike , JIP , b+1 , 2 , u+1 , f+4 , 2, 1 far spike far spike - 36 %
SPECIAL 1 BAR UNBREAKABLE COMBO
- u+3 , ex spike , dash , close spike , medium spike , far spike , far spike - 30%
Corner combos :
No meter :
- b+2 / b+3 , close spike , ,b+2 , f+4 ,2 , 1 , glove toss 30%/28 %
- b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 glove toss - 44%
Meter :
- b+1, 2 , u+1 , u+3 , ex spike , back dash , JIP , b+1, 2 , u+1 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 glove toss - 54%
- b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 ex spike , back dash , JIP , f+4 ,2 ,1 close spike , f+4 ,2 ,1 glove toss it does 54% too but for me its easier to perform this one , 53% without JIP after ex spike .
Max dmg practical 2 bars corner combo :
JIP , b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 ex spike , back dash , JIP , f+4 ,2 ,1 close spike , f+4 ,2 ,1 Ex glove toss - 58%
In the corner you can also end your combos with sweet dreams intead of glove toss which gives you 50/50 mix up or free throw . You can also do b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 ex spike , back dash , JIP, 4 which gives you 48% and 50/50 mix up .
b+1, 2 , u+1 starter :
No meter :
- b+1, 2 , u+1 , short dash ,u+3 , f+4 ,2 ,1 far spike ,far spike - 38%
- b+1, 2 , u+1 , b+2 , f+4 ,2 ,1 far spike ,far spike - 34%
Meter :
- b+1, 2 , u+1 , u+3 ,Ex spike, dash , JIP , b+1, 2 , u+1 , f+4 ,2 ,1 far spike ,far spike - 49%
- b+1, 2 , u+1 , u+3 ,Ex spike, dash , JIP , f+2 , 1 , close spike , dash , f+4 ,2 ,1 , far spike ,far spike its easier version of combo above , more practical and it does 48%
F+4 , 2 , 1 starter :
No meter :
- F+4 , 2 , 1 mid spike , far spike , far spike - 27%
- F+4 , 2 , close spike ,dash , b+2 , f+4 ,2 ,1 far spike ,far spike - 30%
Meter :
- F+4 , 2 , 1, Ex spike , tele forward , short dash , f+2 , 1 , close spike , f+4 ,2 ,1 far spike ,far spike - 41% ( you can do also F+4 , 2 , 1, Ex spike , tele forward for guaranteed 24% and 50/50 mix up or pressure / free throw )
2 , 2 starter :
No meter :
2 , 2 , close spike , dash , b+2 , f+4 , 2 , 1 , far spike , far spike - 30%
Meter :
- 2 , 2 , ex spike , JIP , b+1 , 2 , u+1 , short dash , u+3 , f+4 , 2 , 1 far spike far spike - 45%
- 2, 2 , ex spike , JIP , b+1 , 2 , u+1 , b+2 , f+4 , 2 , 1 far spike far spike - 42%
b+2 / b+3 starter :
No meter :
- b+2 / b+3 , close spike , dash ,b+2 , f+4 ,2 , 1 , far spike far spike - 32% /30%
Meter :
- b+2 / b+3 , ex spike ,JIP, b+1 , 2 , u+1 , short dash , u+3 , f+4 , 2 , 1 far spike far spike - 47% / 45%
- b+2 / b+3 , ex spike ,JIP, b+1 , 2 , u+1 , b+2 , f+4 , 2 , 1 far spike far spike -44%/42%
f+2 , 1 starter : Look above , same formula works in here Just replace starter.
NMS +1 starter :
No meter :
- Nms+1 , dash , b+2 , f+4 , 2 , 1 far spike far spike - 26%
Meter :
- Nms+1 , dash , ex spike , JIP , b+1 , 2 , u+1 , f+4 , 2 , 1 far spike far spike - 35 %
Anti Air 1 :
- AA 1 , b+2 , f+4 , 2 , 1 far spike far spike - 27%
- AA 1 , ex spike , JIP , b+1 , 2 , u+1 , f+4 , 2, 1 far spike far spike - 36 %
SPECIAL 1 BAR UNBREAKABLE COMBO
- u+3 , ex spike , dash , close spike , medium spike , far spike , far spike - 30%
Corner combos :
No meter :
- b+2 / b+3 , close spike , ,b+2 , f+4 ,2 , 1 , glove toss 30%/28 %
- b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 glove toss - 44%
Meter :
- b+1, 2 , u+1 , u+3 , ex spike , back dash , JIP , b+1, 2 , u+1 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 glove toss - 54%
- b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 ex spike , back dash , JIP , f+4 ,2 ,1 close spike , f+4 ,2 ,1 glove toss it does 54% too but for me its easier to perform this one , 53% without JIP after ex spike .
Max dmg practical 2 bars corner combo :
JIP , b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 ex spike , back dash , JIP , f+4 ,2 ,1 close spike , f+4 ,2 ,1 Ex glove toss - 58%
In the corner you can also end your combos with sweet dreams intead of glove toss which gives you 50/50 mix up or free throw . You can also do b+1, 2 , u+1 , u+3 , f+4 ,2 ,1 , close spike , f+4 ,2 ,1 ex spike , back dash , JIP, 4 which gives you 48% and 50/50 mix up .