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Frame Data and String Punishment

I'm new to fighting games, only been playing MKX for a few months but I really want to level up and eventually become competitive enough to place at tournaments like Evo, Combo Breaker etc. I've been researching frame data but I'm still having a little trouble understanding. I tried to look for already posted threads on TYM about this but couldn't find what I was looking for.

1. If I block an opponents string that is plus on block what are my options? Say the string is +2 (Recently fought a Tremor online who abused the F121 string which is +2 on block. I tried to poke out but it would not work. I know this is not a true frame trap so was it just due to the horrible netcode of NRS?)

2. If I block a string that is +2 on block and my opponent immediately goes into a string that has a 10 frame start up does that mean I need a move with a 7 frame start up in order to poke out or interrupt?

3. If I block a string that is negative on block does my punish string have to have faster start up frames than the negative frames my opponent has due to my blocking? (Ex. they are at -10 and I use a 14 frame start up attack? Do they have 4 frames to block my punish in which case I would need an attack faster than or equal to 10 frames to properly punish?)

I know many of the TYMers have a good understanding of frame date as many of you are fighting game veterans so any help is appreciated. For those who decide to answer could you please put the number of the question you decide to respond to.