Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
Here I am bringing more dreaded negativity, but someone has to hold NRS accountable for an untested game that seems to have no actual design direction.
Flawless blockable strings were one of the primary dynamics introduced by MK11, and it makes perfect sense and is obviously a cool balancing measure. It'd facilitate resource management and decision making. In theory.
My premise is this, there are too many strings in the game that are either interruptible into full combos without engaging with the flawless blocking element at all and there are strings that have flawless block gaps when they don't even offer a perceived benefit for being gotten away with in the first place. Examples of these strings
Scorpion's 212: Interruptible into full combos if people have labbed the conversions
Nightwolf's B132: -3, huge button interruptible gap AND flawless blockable. A string with no purpose or design.
Raiden's B14: -14 AND flawless blockable. A useless string with no purpose or design that is a trap for Raiden players attempting to use it at all.
Shang's B3U4: Interruptible into 30% when people have labbed the converts. Flawless blockable, but it's OS-able against the B3D4 mixup so there's no need to engage with the defensive depth
Kotal's B223: 17F high that is interruptible, AND flawless blockable, AND -5 on block if you somehow get away with it with the stagger of B22 being -16. Lack of design, lack of intent, not worth using.
Fujin's 232+4: Fully duckable on reaction AND flawless blockable to plug a 9% mixup that is -17 on block. Not tested, lack of design direction, lack of intent, not worth using.
Shao's F34: -12, OS defendable against shoulder/spear if timed properly. I'm more arguing that Shao is just unreasonably punished for trying to use his mid here.
Liu's F43U3: Interruptible and flawless blockable without spending resources into a button punish. Once again, the intended dynamic of using resources to prevent this situation and thus encouraging resource management is just entirely removed here.
I feel like that not only should flawless blocking in general not alter frame data, every instance in which you can bypass the flawless block needs to be removed and strings without a on block benefit need to receive one. How is this not an untested and unfinished product? Forcing the opponent to commit to the resources would force a genuine resource management element into the game, which a lot of us feel like this game already lacks.
Make every flawless blockable string have a true 3F gap. No alternative options. Make every string that doesn't have an on block benefit of some sort (pushback or plus frames) also have a benefit. I just want the game that was sold to me and promised to me.
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