DeftMonk
Warrior
Hey guys I will try to update this daily so if you have any tech or combos please feel free to post it and I will update the original post. I will add more after I get off work but for now just posting as placeholder.
Guide:
4- Trait
FOF- Fists Of Fury
LP- Lightning Punches
LK- Lightning Kick
SP- Sonic Pound
QT - Quantum Tunneling
RMS- Running Man Stance
LC-Lightning Charge
SP- Sonic Pound
QS- Quick Slide
You can use 112/123(8 frame strings start with high), B22 (15 frame startup starts with mid. most damaging option) or F21 (17 frame overhead) to start any of these combos depending on situation. However if a combo begins with sonic lift(DBx3), you can only use 11, B2, or F2. I dont plan to list every single possible combo using his trait as you can come up with any combination of f2 11 and LK. Also worth noting you can end combos with xRMS rather than xFoF for positioning/oki rather than flat damage.
Before we begin just a note about the reset combos: If they end in 3,2 you must not allow the first hit of 2 to connect only the second. I reccomend you to check out HappyPow's reset thread if you need further explanation.
*RAPTOR UPDATE*
Combos from Noble Raptor, mostly fine on the current patch, may see some combos that no longer work/missing. Video at bottom:
Midscreen:
D1D2 DF1 MB D2 B3 J3 B22F3
F21 DF3 MB DASH D2 B3 J3 B22F3
D1D2 DB3 MB B3 J3 B22F3
F2 DF1 MB 4 DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
D1D2 DF3 MB 4 DASH DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
F2 DF1 MB 4 DF1 DF1 DASH 112 D2 32 (Requires Speed Zone)
BF2 MB DASH D2 B3 J3 B22F3
BF2 MB 4 DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
4 D1D2 DF1FF 112 DF1FF 112 DF1FF F2 DB3 MB B3 J3 B22F3 (Requires Speed Zone)
4 DD2 F 3 DF1 DF1 DASH 112 B22F3 (Requires Speed Zone)
Corner:
F21 DD2 F1 D2 F3 J3 11 B22F3
B22F3 DF1 D1D2 D2 11 112 BF1
D1D2 DF1 MB 11 11 11 B22F3
F21 DF3 MB F3 J3 11 B22F3
D1D2 DB3 MB F3 J3 11 B22F3
F2 DF1 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
D1D2 DF1 MB 4 DF1 DF1 DF1 DF1 DF1 DF1 112 DB3 MB F3 112 BF1 (Requires Speed Zone)
F21 DF3 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
D1D2 DF1 MB 4 DF1 DF1 DF1 D2 DD2 F2 (Requires Speed Zone)
F21 DF3 MB 4 DF1 DF1 DF1 D2 DD2 F2 (Requires Speed Zone)
BF2 MB DASH 11 11 B22F3
BF2 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
4 D1D2 DF1FF 112 DF1FF 112 DF1FF 112 DD2 F1 D2 F3 J3 11 B22F3 (Requires Speed Zone)
F2 DF1 MB 4 F3 B3 B3 B3 F3 (Requires Speed Zone)
Guide:
4- Trait
FOF- Fists Of Fury
LP- Lightning Punches
LK- Lightning Kick
SP- Sonic Pound
QT - Quantum Tunneling
RMS- Running Man Stance
LC-Lightning Charge
SP- Sonic Pound
QS- Quick Slide
You can use 112/123(8 frame strings start with high), B22 (15 frame startup starts with mid. most damaging option) or F21 (17 frame overhead) to start any of these combos depending on situation. However if a combo begins with sonic lift(DBx3), you can only use 11, B2, or F2. I dont plan to list every single possible combo using his trait as you can come up with any combination of f2 11 and LK. Also worth noting you can end combos with xRMS rather than xFoF for positioning/oki rather than flat damage.
Before we begin just a note about the reset combos: If they end in 3,2 you must not allow the first hit of 2 to connect only the second. I reccomend you to check out HappyPow's reset thread if you need further explanation.
Mid Screen No Meter
- B3~J3~32FOF 354
- F3~J3~32FOF 349
- F3~D2xRMS(run under)~11~B22F3xFoF 323- side swap combo
- D2~B3~J1~B22F3~FoF or RMS
- D2~walk~11~ B22F3~FoF or RMS
Mid Screen No Meter W/Trait
- D2x4~LK~LK~F2xLK~F2xLK~F21xFoF
Mid Screen 1 Meter
- (Starter)xLK(MB)~11~B22F3xFoF
- 11xQT(MB)~B3~11~B22F3xFoF
- (Starter)xLK(MB)~D2~B3~JI1~B22F3xLP
- (Starter)xLK(MB)~D2RMS(run under)11~B22F3xFoF mid screen side swap combo
Mid Screen 1 Meter W/Trait
- (Starter)xLKMB~4~LK~LK~F2xLK~F2xLK~F21xLP (credit BrobaChett)
- (Starter)xSP~4~dash~LK~LK~F2xLK~F2xLK~F21xLP (Credit - BrobaChett)
- (Starter)xLK(MB)~4~JI3~32~32~32~32xFoF(Credit - Vintagesoul) Make sure to delay the JI3 till your about to land.
- (Starter)xSP(MB)~4~dash~LK~LK~F2xFoF~F2~LK~F2xFoF/RMS
- (Starter)xSP(MB)~ 4~dash~LK~LK~dash~112~ B22~B22F3x FoF/RMS
Mid Screen 1 Meter W/Trait Reset
- (Starter)xLK(MB)~4~D2~JI3~JI3~D2~3,2~(optional dash under)eset: (Credit - HappyPow video)
- (Starter)xSP(MB)~4~LK~LK~Dash~112~D2~3,2~(optional dash under)eset: (Credit - HappyPow video)
- (Starter)xLK(MB)~4~ LK~F2xLK~F2xRMS~F(run under)2~D1D2estand:
Corner No Meter
- (Starter)xRMS-LC~D1D2~11~11~11~112FoF -the D2 often wiffs for me so you can also (for slightly less damage)use:
- (Starter)xRMS-LC~D1xLK~D1D2xFoF
- (Starter)xRMS-LC~12~12~12~123xFoF (I can only get this to work on certain characters)
- F3~J3~11~11~11~112xFoF
Corner 1 Meter
- (Starter)xLK(MB)~11~11~11~112xLP
- (Starter)xLK(MB)~12~12~12~123xFoF(Credit- MPizz10)
- (Starter)xLK(MB)~D2~F3~11~112xFoF
- B22F3xLK~D1D2xSL(MB)~F3~11~112xLP (Credit - Zyphox video)
Corner 1 Meter Reset
- (Starter)xLK(MB)~F3~D2~3,2eset: (Credit - HappyPow video)
Corner 1 Meter W/Trait
- (Starter)xSPmb~4~LK~LK~LK~LK~B2xLK~B22F3xLP (Credit - BrobaChett)
- SP(MB)4~LK~LK~LK~LK~LK~11~11~112xFoF
- F21xLK (hold into fdash)~112xLK (hold into fdash)~112x LK or SP(mb)~(assuming you have reached corner at this point continue with...)12~12~123xFoF/RMS(this combo is if ur trait is already active)
Corner 1 Meter W/Trait Reset
- (Starter)xSP(MB)~D2x4~RMSxSP~d1d2estand: (Credit - HappyPow video)
- (Starter)xLK(MB)~LK~LK~LK~D2xRMSxSP~SP(MB)/F3eset beginning with SP /F3(overhead): (Credit - HappyPow video)
*RAPTOR UPDATE*
Combos from Noble Raptor, mostly fine on the current patch, may see some combos that no longer work/missing. Video at bottom:
Midscreen:
D1D2 DF1 MB D2 B3 J3 B22F3
F21 DF3 MB DASH D2 B3 J3 B22F3
D1D2 DB3 MB B3 J3 B22F3
F2 DF1 MB 4 DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
D1D2 DF3 MB 4 DASH DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
F2 DF1 MB 4 DF1 DF1 DASH 112 D2 32 (Requires Speed Zone)
BF2 MB DASH D2 B3 J3 B22F3
BF2 MB 4 DF1 DF1 DASH 112 B22 B22F3 (Requires Speed Zone)
4 D1D2 DF1FF 112 DF1FF 112 DF1FF F2 DB3 MB B3 J3 B22F3 (Requires Speed Zone)
4 DD2 F 3 DF1 DF1 DASH 112 B22F3 (Requires Speed Zone)
Corner:
F21 DD2 F1 D2 F3 J3 11 B22F3
B22F3 DF1 D1D2 D2 11 112 BF1
D1D2 DF1 MB 11 11 11 B22F3
F21 DF3 MB F3 J3 11 B22F3
D1D2 DB3 MB F3 J3 11 B22F3
F2 DF1 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
D1D2 DF1 MB 4 DF1 DF1 DF1 DF1 DF1 DF1 112 DB3 MB F3 112 BF1 (Requires Speed Zone)
F21 DF3 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
D1D2 DF1 MB 4 DF1 DF1 DF1 D2 DD2 F2 (Requires Speed Zone)
F21 DF3 MB 4 DF1 DF1 DF1 D2 DD2 F2 (Requires Speed Zone)
BF2 MB DASH 11 11 B22F3
BF2 MB 4 DF1 DF1 DF1 DF1 B2 DF1 B22F3 (Requires Speed Zone)
4 D1D2 DF1FF 112 DF1FF 112 DF1FF 112 DD2 F1 D2 F3 J3 11 B22F3 (Requires Speed Zone)
F2 DF1 MB 4 F3 B3 B3 B3 F3 (Requires Speed Zone)
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