Similar concept as my last thread, just midscreen. This takes advantage of the back steps the opponent takes after being hit with Molten Trap. It's definitely ambiguous if done right.
You can do an ambiguous crossup by ending you first combo in b12 depending on the timing the jump 3 hits infront or behind. The can wake up but with lvl3 trait it's pretty good for catching people wakeup blocking
You can do an ambiguous crossup by ending you first combo in b12 depending on the timing the jump 3 hits infront or behind. The can wake up but with lvl3 trait it's pretty good for catching people wakeup blocking
good find man! i was playing around with this and it works if in trait you land f133 xx close carpet. pretty easy to land f133 so you should all defs keep that in mind
did a little tweaking to this. changed it up so that you get the correct spacing after you cancel into carpet for the crossup no matter what your starter is or where the juggle scaling is in your combo. you also get 2 mixups out of it before trait runs out. easy as fuck and a lot of damage