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Finally...someone figured out how to rock Pac Man

shaowebb

Get your guns on. Sheriff is back.
Folks have been trying to figure out Pacman on stream for awhile. He's pretty underplayed since in spite of his great mobility for recovery he just lacked a lot of kill moves. Well someone in japan figured out his playstyle and is rocking him like mad.


Largely your goal is to use zoning and primarily use jump back tactics. When jumping back you either start charging up your projectile where he holds out a fruit. If he gets either of the last two projectiles charged up he can throw either a homing attack or a really heavy knockback looking golden pear thing. Also the Key is VERY fast when thrown and good. Apple is like Mario's fireball and just good to buy a little time or to help you recover onto the stage from above on ledge campers sorta like an Akuma fireball approach.

You are to fish for these CONSTANTLY. If you jump back and folks rush in you are meant to toss the hydrant straight down. The hydrant is one of his kill moves that has great knockback. This will check your opponents and make them afraid to suffocate you because it could very well get them KO-ed. We all know hydrant shoots water that pushes folks out but it largely just annoys. Don't try to use that water a lot to setup folks for mixups. Use it to buy time for jump backs to charge VERY powerful projectiles. Don't be afraid to kick the hydrant either...that also kills. In addition replace it once its thrown out so that the opponent can't kick it into you. Main thing is chuck it down often to check folks and go for kills. If its out for more than a moment get rid of it before it becomes a threat to you. You need it to protect your jump back charging attempts so leaving it out there isn't beneficial for more than a moment or two.

Jump, hydrant and projectile often. Its reminescent to something between a Yoshi or Ness style of zoning. Only difference is you have really decent normals to push folks off the stage edges.

Have fun folks. This vid shows the essentials of how to move, charge and stay threatening without just being a big floaty yellow ball of little knockback and free item throws for your opponents to exploit. ;)
 

TKB

Warrior
Very nice :) I was already planning on playing him as atleast a secondary so very cool to know he's not as bad as everyone is saying.
 

shaowebb

Get your guns on. Sheriff is back.
Very nice :) I was already planning on playing him as atleast a secondary so very cool to know he's not as bad as everyone is saying.
Yeah, I'm happy someone showcased just how good he can be. His side B is very very good for horizontal safe recovery and to screen chase folks to the edge. Its the move where he tossed the power pac and went old pacman and ate a trail towards it. He's a very runaway and high movement based style of gameplay but Pacman definitely seems at the very worst a solid midtier. In the right hands he could be a really irritating dude. Brings back memories of folks thinking Jigglypuff was ass and then suddenly folks got hit by players like Manga and Hungrybox to discover a very big wakeup call.

I played him some using this vid as a guide and its pretty effective. His key was definitely the most effective projectile. If there is a way to control the charged shot's cycle I'd love to know it because it seemed like it blinked random and I just had to release it on what I could use. BTW its NASTY chucking a hydrant on folks trying to edge recover. It flies down fast.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Homing projectile = Galaxian. Just throwing that out there... >.>