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FADC and crossups being potentially unblockable?

Grashi

Noob
'ello again guys. gonna get right into it.

FADC. This game has 'em. This is probably not news, but I just thought I'd share.

Essentially the way it works is you cancel your normal attacks into a universal overhead/wallbounce MB (2 bars) and backdash out or forward dash in. The MB armor eats 1 hit, the dash has invincibility to eat another. If done right, an attack with a LOT of recovery can be made safe. Or well..safer.

This would probably only be something used with characters who don't really rely on a lot of meter, or those who build it really fast. As you have clash to worry about as well as other defensive means. But it's another tool in the toolbox.

NOTE this can only be done with attacks that you could normally meterburn cancel. There are a few that you cannot special cancel that you can meterburn cancel, I believe.


Secondly is crossups.

don't quote me on this...but i honestly feel that holding back as the other player is jumping in and then correcting to block is causing attacks to become unblockable. It could be the delay online, and I haven't tested this well enough to say for sure...But I've tried holding forward in anticipation and got the block every time. I've held back on wakeup just long enough for their jump to gain momentum then switched to forward as they were right above me...and got hit regardless.

Something to look into, I guess.
 

Smarrgasm

What's a Smarrgasm?
I think youre a couple months late on this one bud...

And possibly a couple years on the crossup thing.
 

kronspik

Mortal
Intuitively, it's possible for a crossup setup to be a hard-to-blockable, aka you have to a just-frame block to beat it. Especially since there's no proximity blocking, so you have to walk backwards to block something. I feel like it's just a matter of time before setups for it get discovered.