Eddy Wang
Skarlet scientist
So, i asked Somberness to reconfirm the frame advantage of some BnBs of skarlet, and he came to a conclusion that depends of how you hit 112 on different heights to get the higher frame advantage to the lowest, so it can be variable, Skarlet can get +13 after 4 air hits( the 1st launcher counts) before she hits 112~rd to +4 if you miss the highest height of it and hit 112 really low.
Some combos are so hard to do that you'll eventually get +12 or below of it.
To make the job easier to recognize the frame advantage you may have, Somberness took some pics to help on explanation, so here it is.
- When 112 hits at this gravity, you may get a higher cancel advantage enough to jail the opponent:
Reset startup
http://i47.tinypic.com/2vjnzpk.jpg
cancel advantage
http://i45.tinypic.com/21437sl.jpg
And when you do it really low, she will only get a +4 of frame advantage
Low reset
http://i45.tinypic.com/160ught.jpg
Cancel advantage
http://i49.tinypic.com/2mfjg93.jpg
Below there is two examples of skarlet's regular BnBs and the possible frame advantage you may have, if you reset them according to the number of air hits on the highest point of the reset.
* 4 air hits before 112~rd = +13
* 5 air hits before 112~rd = +12
Note: if you increase any BnB beyond that, it will get harder to reset on the highest point possible and you may screw up and get +4 only.
F4~rd~ds, u3, 2~rd~ds, 112~rd
Air hits before 112~rd: 4
Higher Cancel Advantage: at least +13f
Damage: 36% /39% w jiP
F4~rd~ds, 2~rd~ds,2~rd~ds, 112~rd
Air hits before 112~rd: 5
Higher Cancel Advantage: at least +12f
Damage: 36% /39% w jiP
And here is a list of combos with nearly the same air hits proprieties you may want to check it out
B2~rd~ds, B2~rd~ds, F4~rd~ds, 112~rd 6 air hits
U3, 2~rd~ds, 2~rd~ds, 112~rd 5 air hits
F212,1+2~rd~us, 2~dc, 112~rd 6 air hits
Corner
F4~rd~ds, u3, 2~ds, b11f4~ds, b11f4~ds, 112/ 12 air hits before 112
Some combos are so hard to do that you'll eventually get +12 or below of it.
To make the job easier to recognize the frame advantage you may have, Somberness took some pics to help on explanation, so here it is.
- When 112 hits at this gravity, you may get a higher cancel advantage enough to jail the opponent:
Reset startup
http://i47.tinypic.com/2vjnzpk.jpg
cancel advantage
http://i45.tinypic.com/21437sl.jpg
And when you do it really low, she will only get a +4 of frame advantage
Low reset
http://i45.tinypic.com/160ught.jpg
Cancel advantage
http://i49.tinypic.com/2mfjg93.jpg
Below there is two examples of skarlet's regular BnBs and the possible frame advantage you may have, if you reset them according to the number of air hits on the highest point of the reset.
* 4 air hits before 112~rd = +13
* 5 air hits before 112~rd = +12
Note: if you increase any BnB beyond that, it will get harder to reset on the highest point possible and you may screw up and get +4 only.
F4~rd~ds, u3, 2~rd~ds, 112~rd
Air hits before 112~rd: 4
Higher Cancel Advantage: at least +13f
Damage: 36% /39% w jiP
F4~rd~ds, 2~rd~ds,2~rd~ds, 112~rd
Air hits before 112~rd: 5
Higher Cancel Advantage: at least +12f
Damage: 36% /39% w jiP
And here is a list of combos with nearly the same air hits proprieties you may want to check it out
B2~rd~ds, B2~rd~ds, F4~rd~ds, 112~rd 6 air hits
U3, 2~rd~ds, 2~rd~ds, 112~rd 5 air hits
F212,1+2~rd~us, 2~dc, 112~rd 6 air hits
Corner
F4~rd~ds, u3, 2~ds, b11f4~ds, b11f4~ds, 112/ 12 air hits before 112