Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Force Ball you build the initial 3.725% of meter, but if it hits a blocking opponent then you add 8.996% which results in 12.722% of meter build.
This applies to all characters so Reptile or Mileena for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
Now for Ermac's data:
Force Ball
Whiffed or Hit Force Ball - 3.725%, takes 26.83 for 1 bar
Blocked Force Ball - 12.722%, takes 7.86 for 1 bar
Blocked EX Force Ball - 17.992%, takes 5.55 for 1 bar
Airblast
Whiffed or Hit Airblast - 3.725%, takes 26.83 for 1 bar
Blocked Airblast - 12.722%, takes 7.86 for 1 bar
Blocked EX Airblast - 8.996%, takes 11.11 for 1 bar
Force Port
Whiffed or Hit Force Port - 5.989%, takes 16.69 for 1 bar
Blocked Force Port (lol) - 14.985%, takes 6.67 for 1 bar
Blocked EX Force Port (lol) - 8.996%, takes 11.11 for 1 bar
Force Lift
Whiffed or Hit Force Lift - 5.989%, takes 16.69 for 1 bar
Blocked Force Lift - 14.985%, takes 6.67 for 1 bar
Blocked EX Force Lift - 8.996%, takes 11.11 for 1 bar
Hover Slam
Hover Slam - 5.989%, takes 16.69 for 1 bar
Force Push
Whiffed or Hit Force Push - 5.989%, takes 16.69 for 1 bar
Blocked Force Push - 14.985%, takes 6.67 for 1 bar
Blocked EX Force Push - 8.996%, takes 11.11 for 1 bar
Blocked Normals
Single hit normals (1, b2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
f4 - 17.992%, takes 5.55 for 1 bar
b1 - 17.992%, takes 5.55 for 1 bar
121 - 26.988% takes 3.7 for 1 bar
f114 - 26.988% takes 3.7 for 1 bar
b114 - 35.984%, takes 2.77 for 1 bar
b12f1- 26.988%, takes 3.7 for 1 bar*
22 - 17.992%, takes 5.55 for 1 bar
b2b1 - 8.996%, takes 11.11 for 1 bar*
b21f2 - 8.996%, takes 11.11 for 1 bar*
33 - 17.992%, takes 5.55 for 1 bar
312 - 26.988%, takes 3.7 for 1 bar
b34 - 17.998%, takes 5.55 for 1 bar
f4b2 - 26.988% takes 3.7 for 1 bar if the opponent stands up after f4
*If b12f1 is blocked then only the b12 hit so you only get the blocked meter build of 3 hits. For b2b1 and b21f2 if b2 is blocked then the other attacks won't occur, so you only get a blocked meter build of 1 hit.
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 14.708%, takes 6.8 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
f1 - 10.52%, takes 9.5 for 1 bar
b1 - 10.312%, takes 9.69 for 1 bar
f2 -18.958%, takes 5.28 for 1 bar
b2 (Minimum Charge) - 6.291%, takes 15.89 for 1 bar
b2 (Low Charge) - 10.52%, takes 9.5 for 1 bar
b2 (Medium Charge) - 14.708%, takes 6.8 for 1 bar
b2 (High Charge) - 18.958%, takes 5.28 for 1 bar
b2 (Full Charge) - 23.166%, takes 4.31 for 1 bar
b3 - 6.291%, takes 15.89 for 1 bar
f4 -16.291%, takes 6.13 for 1 bar
u4 - 18.958%, takes 5.28 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
12 - 12.312%, takes 8.12 for 100%
121 - 21.812%, takes 4.58 of 100%
f11- 16.52%, takes 6.05 for 1 bar
f114 - 26%, takes 3.84 for 100%
b11 - 20.166%, takes 4.95 of 100%
b114 - 36.875%, takes 2.71 for 1 bar
b12- 20.166%, takes 4.95 of 100%
b121 - 33.125%, takes 3.01 for 100%
22 - 24.52%, takes 4.07 for 1 bar
b21 (Minium Charge) - 12.312%, takes 8.12 for 100%
b21 (Low Charge) - 20.416%, takes 4.89 for 100%
b21 (Medium Charge) - 24.854%, takes 4.02 for 100%
b21 (High Charge) - 28.52%, takes 3.5 for 100%
b21 (Full Charge) - 30.104%, takes 3.32 for 100%
b21f1 (Minimum Charge) - 25.791%, takes 3.87 for 100%
b21f1 (Low Charge) - 30.041%, takes 3.32 for 100%
b21f1 (Medium Charge) - 34.208%, takes 2.92 for 100%
b21f1 (High Charge) - 38.458%, takes 2.6 for 100%
b21f1 (Full Charge) - 36.729%, takes 2.72 for 100%
33 - 24.52%, takes 4.07 of 1 bar
31 - 16.52%, takes 6.05 for 1 bar312 - 29.854%, takes 3.34 for 100%
b34 - 20.312%, takes 4.92 for 1 bar
f4b2 - 33.395%, takes 2.99 for 100%
Specials(Corner implies touching)
Forceball - 16.812%, takes 5.95 for 1 bar
Forceball - 22.625%, takes 4.41 for 1 bar
Airblast - 16.812%, takes 5.95 for 1 bar
Airblast - 25.25%, takes 3.96 for 1 bar
Airblast (Touching)- 10.52%, takes 9.5 for 1 bar
Teleport - 16.812%, takes 5.95 for 1 bar
Teleport - 22.625%, takes 4.41 for 1 bar
Force Lift- 10.52%, takes 9.5 for 1 bar
Force Lift - 18.958%, takes 5.27 for 1 barHoverslam - 16.812%, takes 5.95 for 1 bar
Force Push 23.166%, takes 4.31 for 1 barForce Push - 31.583%, takes 3.16 for 1 bar
-Ray
Cannonball Slam - 74.375%, takes 1.34 for 100%
Metzos QjonPL