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Easy koinage mka

One problem I keep running into in Armageddon is money. I've done konquest three times (for relics) and just unlocked all the special moves for create a fighter. Konquest was the best source for getting coins but someone on TRMK pointed out a better way; doing combos in versus. There are many variables like round numbers, doing fatals and getting flawless. With all of these you can get koins much faster than konquest. So basicly you want to do "practice mode" in versus.

But it's not always "better combo=more coins," the amount of hits is more accurate. My system is to get the most coins for the least damage. 33% or less to do the combo three times in a round, 25% to doit 4 times, etc. I'm trying to find the best options with every character because doing it with one can get boring.

I did the first row today. For some of them I say to CS right before or as you are going to air kombat because the different style gives more.

*Key for the kombo*
PS2: 1=Square, 2=Triangle, 3=X, 4=Circle
XBOX: 1=X, 2=Y, 3=A, 4=B
G=gold

Scorp: 2, 3, up+4, up+4, cs, air: 1, 1, 4... 1, 1, 3, 3. 31% 110 G
Sub: 1, 1, 3, b+2... b+2, air: 1, 1, 4... 1, 1, 4. 31% 120 G
Reptile: 1, 1, b+2... b+2, air: 1, 1, 2... 1, 1, 3, 4. 25% 100 G
Rain: 1, 1, 3, cs, b+2, cs, air: 1, 1, 4... 1, 1, 3, 4. 30% 110 G
Ermac: 1, 1, b+2... b+2, 1, 1, 2... 1, 1, 4. 24% 90 G
Chamelion: 3, 3, 3, 1, 1, cs... 3, cs, 1, 1, 2... 1, 1, (2 or 3). 23% 110 G
Noob: 1, 1, b+2, b+2, air: 1, 1, 2... 1, 1, 3, 4. 31% 110 G
Smoke: couldn't find a good one
Cyrax: b+1, b+1, 1, 1, 2... 1, 1, 3, 4.. 24% 80 G
Sektor: (start w/ weapon) b+1, b+1, air: 1, 1, 2... 1, 1, 2, 2. 24% 70 G

Taven: 1, 1, 2, cs, b+2, air: 1, 1, 2... 1, 1, 3, 4. 33% 120 G


There's a lot of characters so feel free to help
 

Shock

Administrator
Premium Supporter
Great thread, what about infinites? Is there a limit to how many coins you can get for a combo? Because if you set it up right you can get an enormous of hits for an infinite.
 
I just realised that finishing an air kombo with 4 (throw) does a lot more damage and doesn't really give you more koins in some cases. Doing 3, instead of 4 makes a big difference. I'm going to have to go through most of the characters I already did again.



Shock said:
Great thread, what about infinites? Is there a limit to how many coins you can get for a combo? Because if you set it up right you can get an enormous of hits for an infinite.
I just attempted the moloch inf. It took me two tries because after the first I realized I needed to move forward. It's too easy and does 50% damage for 2 cycles. A cycle is three hits each so it goes like this:

6 hits 50 koins
9 hits 110 koins
12 hits 140 koins
15 hits 180 koins
18 hits 210 koins
21 hits 240 koins
24 hits 270 koins
27 hits 300 koins
30 hits 330 koins

Red=guess


It looks like after a while it's 10 coins per hit. I wouldn't be suprised if there was a limit like 990 though.
21 hits (7 cycles) is exactly half the subway level (biggest one). It looks like atleast this infinite isn't very practical. If you can find one that is a true infinite I would imagine it would be very usefull because wouldn't require much space. Most infs are good though because in the recent games there's that damge reduction property that turns them into time infinites.


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Update: I edited all the combos exept two of them. More koins, less percent.