Under_The_Mayo
Master of Quanculations
I love how flash players use the Double D2 to keep their pressure coming fast. They can be tech rolled and they can wake up, but the knock down recovers so quickly I never see anyone escape.
So I figure maybe Catwoman could use one. Sorry if this has been seen before. You'll have to judge whether this setup is worth the meter. (There may be midscreen versions too).
Combo into CS1, D2, Jp2, 11, 12 MB Dash, (slight walk forward) F3, D2
The second D2 causes the opponent to stand instantly upon knockdown. And suddenly your attack is coming at them quicker than anticipated.
Something interesting about this is that Standing 1 actually jail immediately, so they can't D1 you out of the string, even though it's a high. It causes them to block. I guess this means they could just D1 regardless of what they think you're gonna do, and they'll either hit you or they'll just block by default, but I suppose in that case your MB launchers become an option.
It's a bar of meter and a damage sacrifice, but in a tense fight it'll be hard to react to.
A meterless version is possible with CS1, D2, F3, 11, D2. But it's much stricter.
So I figure maybe Catwoman could use one. Sorry if this has been seen before. You'll have to judge whether this setup is worth the meter. (There may be midscreen versions too).
Combo into CS1, D2, Jp2, 11, 12 MB Dash, (slight walk forward) F3, D2
Something interesting about this is that Standing 1 actually jail immediately, so they can't D1 you out of the string, even though it's a high. It causes them to block. I guess this means they could just D1 regardless of what they think you're gonna do, and they'll either hit you or they'll just block by default, but I suppose in that case your MB launchers become an option.
It's a bar of meter and a damage sacrifice, but in a tense fight it'll be hard to react to.
A meterless version is possible with CS1, D2, F3, 11, D2. But it's much stricter.