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DOT (Damage over Time) is strong within MK11 meta?

DOT should reduce to 1% of health?

  • Yes

    Votes: 2 66.7%
  • No

    Votes: 1 33.3%

  • Total voters
    3

KyleKasady

Hellspawn
So, since NRS guys read and follow forum posts, I would like to discuss a little bit about special moves that give DOT. I wouldn't bring this up unless NRS haven't introduced a magic pixel mechanic. I'm refferring to so-called Last Breath, where you can avoid chip kill by draining your defensive meter w/o its recovery till the next round/match. It's a neat feature that would bring some dramatic comebacks and avoid first shot projectile kills. In that sense, I think this DOT should be adjusted, since it will kill you anyway, disregarding Last Breath. Those characters with DOT moves have a pretty strong upper hand. Usually DOT in other fighting games would just damage you to your last pixel.

Guys, what do you think? Should DOT reduce health to 1% or it's fine the way it is now?
 
i agree with the 1% idea, they should def change it, but it should cost some def meter to stop the DOT (damage over time). either 1 or 2 bars to stop the dot, that will make it easier to chip them out.