NKZero
Warrior
Well it's a fairly simple concept but I'm not sure if it's been mentioned here or discovered so I thought I'll just put my findings down in any case.
Basically you do a combo: starter--MB Earth Shake--d+2--b+3--j+2--d+3. By ending in a sweep, you're opponent is in an untechable knockdown state meaning they cannot tech roll to escape the follow-up mix-up. However, they can wake-up attack so from then on it becomes a mind game of whether they'll wake-up or not (which you can potentially bait and punish etc.).
Once you finish your combo with d+3, you follow up with Doomsday's j+d+3. If you do a slight step back after the d+3 then you will hit him from the normal side. If you do half a step back or don't take a step back at all (better to do half a step back for ambiguity), you'll get a cross-up. The reason it's tough to block is because the opponent can't tell from you're distance moving back after d+3 on top of the jump-in attack being hard to see anyways because Doomsday is literally hitting you with his balls from the air so you cannot tell which side he'll land on.
I'm going to be honest, I still cannot tell sometimes which side he'll land on despite trying my steps technique as described above. I'll work on it even more thoroughly and make edits if need be. If this was known once again I apologise but I found nothing of the sort so I thought I would post it myself.
Let me know what you guys think.
GGA Jeremiah Metzos Perfect Legend @any Doomsday player (sorry new to the forum)
Basically you do a combo: starter--MB Earth Shake--d+2--b+3--j+2--d+3. By ending in a sweep, you're opponent is in an untechable knockdown state meaning they cannot tech roll to escape the follow-up mix-up. However, they can wake-up attack so from then on it becomes a mind game of whether they'll wake-up or not (which you can potentially bait and punish etc.).
Once you finish your combo with d+3, you follow up with Doomsday's j+d+3. If you do a slight step back after the d+3 then you will hit him from the normal side. If you do half a step back or don't take a step back at all (better to do half a step back for ambiguity), you'll get a cross-up. The reason it's tough to block is because the opponent can't tell from you're distance moving back after d+3 on top of the jump-in attack being hard to see anyways because Doomsday is literally hitting you with his balls from the air so you cannot tell which side he'll land on.
I'm going to be honest, I still cannot tell sometimes which side he'll land on despite trying my steps technique as described above. I'll work on it even more thoroughly and make edits if need be. If this was known once again I apologise but I found nothing of the sort so I thought I would post it myself.
Let me know what you guys think.
GGA Jeremiah Metzos Perfect Legend @any Doomsday player (sorry new to the forum)